quartz: Make wait timeout in directsound slightly larger.
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@ -188,7 +188,7 @@ static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, const BYTE *d
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/* Wait for enough of the buffer to empty before filling it */
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if(buf_free < This->buf_size/4)
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{
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Sleep(10);
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Sleep(50);
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continue;
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}
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