wined3d: Fail event query creation when event queries are not supported.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -732,11 +732,8 @@ static HRESULT query_init(struct wined3d_query *query, struct wined3d_device *de
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TRACE("Event query.\n");
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TRACE("Event query.\n");
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if (!wined3d_event_query_supported(gl_info))
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if (!wined3d_event_query_supported(gl_info))
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{
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{
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/* Half-Life 2 needs this query. It does not render the main
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WARN("Event queries not supported.\n");
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* menu correctly otherwise. Pretend to support it, faking
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return WINED3DERR_NOTAVAILABLE;
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* this query does not do much harm except potentially
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* lowering performance. */
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FIXME("Event query: Unimplemented, but pretending to be supported.\n");
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}
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}
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query->query_ops = &event_query_ops;
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query->query_ops = &event_query_ops;
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query->data_size = sizeof(BOOL);
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query->data_size = sizeof(BOOL);
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