d3d9/tests: Remove an unused color result.
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@ -6411,7 +6411,6 @@ static void test_vshader_input(IDirect3DDevice9 *device)
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*/
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*/
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ok(color == 0x000000FF || color == 0x00808080 || color == 0x00000000,
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ok(color == 0x000000FF || color == 0x00808080 || color == 0x00000000,
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"Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF, 0x00808080 or 0x00000000\n", color);
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"Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF, 0x00808080 or 0x00000000\n", color);
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color = getPixelColor(device, 160, 120);
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IDirect3DDevice9_SetVertexShader(device, NULL);
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IDirect3DDevice9_SetVertexShader(device, NULL);
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IDirect3DDevice9_SetVertexDeclaration(device, NULL);
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IDirect3DDevice9_SetVertexDeclaration(device, NULL);
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