wined3d: Mark the stateblock as dirty in wined3d_stateblock_multiply_transform().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49422 Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1424,6 +1424,8 @@ void CDECL wined3d_stateblock_multiply_transform(struct wined3d_stateblock *stat
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TRACE("%.8e %.8e %.8e %.8e\n", matrix->_41, matrix->_42, matrix->_43, matrix->_44);
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multiply_matrix(mat, mat, matrix);
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stateblock->changed.transform[d3dts >> 5] |= 1u << (d3dts & 0x1f);
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stateblock->changed.transforms = 1;
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}
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HRESULT CDECL wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
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