wined3d: Introduce wined3d_device_get_hs_resource_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2704,6 +2704,14 @@ void CDECL wined3d_device_set_hs_resource_view(struct wined3d_device *device,
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wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx, view);
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}
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struct wined3d_shader_resource_view * CDECL wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
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unsigned int idx)
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{
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TRACE("device %p, idx %u.\n", device, idx);
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return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx);
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}
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void CDECL wined3d_device_set_hs_sampler(struct wined3d_device *device,
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unsigned int idx, struct wined3d_sampler *sampler)
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{
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@ -68,6 +68,7 @@
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@ cdecl wined3d_device_get_gs_resource_view(ptr long)
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@ cdecl wined3d_device_get_gs_sampler(ptr long)
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@ cdecl wined3d_device_get_hs_cb(ptr long)
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@ cdecl wined3d_device_get_hs_resource_view(ptr long)
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@ cdecl wined3d_device_get_hull_shader(ptr)
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@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
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@ cdecl wined3d_device_get_light(ptr long ptr)
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@ -2224,6 +2224,8 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_vie
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UINT idx);
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struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
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struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx);
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struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
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unsigned int idx);
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struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
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struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
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enum wined3d_format_id *format, unsigned int *offset);
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