wined3d: Call SetDestWindowOverride() before acquiring a context.

This commit is contained in:
Henri Verbeet 2010-02-04 18:30:07 +01:00 committed by Alexandre Julliard
parent 3df59ef0d5
commit d0afc7567b
1 changed files with 3 additions and 6 deletions

View File

@ -217,6 +217,8 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
unsigned int sync; unsigned int sync;
int retval; int retval;
IWineD3DSwapChain_SetDestWindowOverride(iface, hDestWindowOverride);
context = context_acquire(This->device, This->backBuffer[0], CTXUSAGE_RESOURCELOAD); context = context_acquire(This->device, This->backBuffer[0], CTXUSAGE_RESOURCELOAD);
/* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */ /* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
@ -274,11 +276,6 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
TRACE("presetting HDC %p\n", This->context[0]->hdc); TRACE("presetting HDC %p\n", This->context[0]->hdc);
/* Don't call checkGLcall, as glGetError is not applicable here */
if (hDestWindowOverride && This->win_handle != hDestWindowOverride) {
IWineD3DSwapChain_SetDestWindowOverride(iface, hDestWindowOverride);
}
render_to_fbo = This->render_to_fbo; render_to_fbo = This->render_to_fbo;
if (pSourceRect) if (pSourceRect)
@ -522,7 +519,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_SetDestWindowOverride(IWineD3DSwapCh
WINED3DLOCKED_RECT r; WINED3DLOCKED_RECT r;
BYTE *mem; BYTE *mem;
if(window == This->win_handle) return WINED3D_OK; if (!window || window == This->win_handle) return WINED3D_OK;
TRACE("Performing dest override of swapchain %p from window %p to %p\n", This, This->win_handle, window); TRACE("Performing dest override of swapchain %p from window %p to %p\n", This, This->win_handle, window);
if (This->context[0] == This->device->contexts[0]) if (This->context[0] == This->device->contexts[0])