wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface.

This commit is contained in:
Henri Verbeet 2014-08-04 12:17:26 +02:00 committed by Alexandre Julliard
parent 9020ef9675
commit d079066f5d
5 changed files with 32 additions and 87 deletions

View File

@ -326,7 +326,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
if (target) if (target)
{ {
render_offscreen = context->render_offscreen; render_offscreen = context->render_offscreen;
target->get_drawable_size(context, &drawable_width, &drawable_height); surface_get_drawable_size(target, context, &drawable_width, &drawable_height);
} }
else else
{ {
@ -4806,23 +4806,6 @@ void device_invalidate_state(const struct wined3d_device *device, DWORD state)
} }
} }
void get_drawable_size_fbo(const struct wined3d_context *context, UINT *width, UINT *height)
{
/* The drawable size of a fbo target is the opengl texture size, which is the power of two size. */
*width = context->current_rt->pow2Width;
*height = context->current_rt->pow2Height;
}
void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height)
{
const struct wined3d_swapchain *swapchain = context->swapchain;
/* The drawable size of a backbuffer / aux buffer offscreen target is the size of the
* current context's drawable, which is the size of the back buffer of the swapchain
* the active context belongs to. */
*width = swapchain->desc.backbuffer_width;
*height = swapchain->desc.backbuffer_height;
}
LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode, LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
{ {

View File

@ -4658,7 +4658,7 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
{ {
UINT width, height; UINT width, height;
target->get_drawable_size(context, &width, &height); surface_get_drawable_size(target, context, &width, &height);
gl_info->gl_ops.gl.p_glViewport(vp.x, (height - (vp.y + vp.height)), gl_info->gl_ops.gl.p_glViewport(vp.x, (height - (vp.y + vp.height)),
vp.width, vp.height); vp.width, vp.height);
} }
@ -4821,7 +4821,7 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
UINT height; UINT height;
UINT width; UINT width;
target->get_drawable_size(context, &width, &height); surface_get_drawable_size(target, context, &width, &height);
gl_info->gl_ops.gl.p_glScissor(r->left, height - r->bottom, r->right - r->left, r->bottom - r->top); gl_info->gl_ops.gl.p_glScissor(r->left, height - r->bottom, r->right - r->left, r->bottom - r->top);
} }
checkGLcall("glScissor"); checkGLcall("glScissor");

View File

@ -113,31 +113,39 @@ void surface_update_draw_binding(struct wined3d_surface *surface)
surface->draw_binding = WINED3D_LOCATION_TEXTURE_RGB; surface->draw_binding = WINED3D_LOCATION_TEXTURE_RGB;
} }
void surface_set_swapchain(struct wined3d_surface *surface, struct wined3d_swapchain *swapchain) void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height)
{ {
TRACE("surface %p, swapchain %p.\n", surface, swapchain); if (surface->swapchain)
{
/* The drawable size of an onscreen drawable is the surface size.
* (Actually: The window size, but the surface is created in window
* size.) */
*width = context->current_rt->resource.width;
*height = context->current_rt->resource.height;
}
else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
{
const struct wined3d_swapchain *swapchain = context->swapchain;
if (swapchain) /* The drawable size of a backbuffer / aux buffer offscreen target is
{ * the size of the current context's drawable, which is the size of
surface->get_drawable_size = get_drawable_size_swapchain; * the back buffer of the swapchain the active context belongs to. */
*width = swapchain->desc.backbuffer_width;
*height = swapchain->desc.backbuffer_height;
} }
else else
{ {
switch (wined3d_settings.offscreen_rendering_mode) /* The drawable size of an FBO target is the OpenGL texture size,
* which is the power of two size. */
*width = context->current_rt->pow2Width;
*height = context->current_rt->pow2Height;
}
}
void surface_set_swapchain(struct wined3d_surface *surface, struct wined3d_swapchain *swapchain)
{ {
case ORM_FBO: TRACE("surface %p, swapchain %p.\n", surface, swapchain);
surface->get_drawable_size = get_drawable_size_fbo;
break;
case ORM_BACKBUFFER:
surface->get_drawable_size = get_drawable_size_backbuffer;
break;
default:
ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
return;
}
}
surface->swapchain = swapchain; surface->swapchain = swapchain;
surface_update_draw_binding(surface); surface_update_draw_binding(surface);
@ -147,24 +155,6 @@ void surface_set_container(struct wined3d_surface *surface, struct wined3d_textu
{ {
TRACE("surface %p, container %p.\n", surface, container); TRACE("surface %p, container %p.\n", surface, container);
if (!surface->swapchain)
{
switch (wined3d_settings.offscreen_rendering_mode)
{
case ORM_FBO:
surface->get_drawable_size = get_drawable_size_fbo;
break;
case ORM_BACKBUFFER:
surface->get_drawable_size = get_drawable_size_backbuffer;
break;
default:
ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
return;
}
}
surface->container = container; surface->container = container;
surface_update_draw_binding(surface); surface_update_draw_binding(surface);
} }
@ -729,21 +719,6 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
surface->pow2Width, surface->pow2Height); surface->pow2Width, surface->pow2Height);
} }
switch (wined3d_settings.offscreen_rendering_mode)
{
case ORM_FBO:
surface->get_drawable_size = get_drawable_size_fbo;
break;
case ORM_BACKBUFFER:
surface->get_drawable_size = get_drawable_size_backbuffer;
break;
default:
ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
return WINED3DERR_INVALIDCALL;
}
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
surface->locations = WINED3D_LOCATION_DISCARDED; surface->locations = WINED3D_LOCATION_DISCARDED;

View File

@ -1115,14 +1115,6 @@ struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchai
return swapchain_create_context(swapchain); return swapchain_create_context(swapchain);
} }
void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height)
{
/* The drawable size of an onscreen drawable is the surface size.
* (Actually: The window size, but the surface is created in window size) */
*width = context->current_rt->resource.width;
*height = context->current_rt->resource.height;
}
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain)
{ {
if (!swapchain->backup_dc) if (!swapchain->backup_dc)

View File

@ -2235,9 +2235,6 @@ struct wined3d_surface
UINT pow2Width; UINT pow2Width;
UINT pow2Height; UINT pow2Height;
/* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
void (*get_drawable_size)(const struct wined3d_context *context, UINT *width, UINT *height);
/* PBO */ /* PBO */
GLuint pbo; GLuint pbo;
GLuint rb_multisample; GLuint rb_multisample;
@ -2282,6 +2279,8 @@ void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
HRESULT surface_color_fill(struct wined3d_surface *s, HRESULT surface_color_fill(struct wined3d_surface *s,
const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN; const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN; GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
BOOL surface_is_offscreen(const struct wined3d_surface *surface) DECLSPEC_HIDDEN; BOOL surface_is_offscreen(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN; void surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
@ -2308,10 +2307,6 @@ HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct w
GLenum target, GLint level, DWORD flags, struct wined3d_surface **surface) DECLSPEC_HIDDEN; GLenum target, GLint level, DWORD flags, struct wined3d_surface **surface) DECLSPEC_HIDDEN;
void surface_prepare_map_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN; void surface_prepare_map_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
void get_drawable_size_fbo(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context, void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN; void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN;