d3drm: Implement IDirect3DRMLight_[Get|Set]Range.
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@ -36,6 +36,7 @@ typedef struct {
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LONG ref;
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D3DRMLIGHTTYPE type;
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D3DCOLOR color;
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D3DVALUE range;
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} IDirect3DRMLightImpl;
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static inline IDirect3DRMLightImpl *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
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@ -214,9 +215,11 @@ static HRESULT WINAPI IDirect3DRMLightImpl_SetRange(IDirect3DRMLight* iface, D3D
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{
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IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
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FIXME("(%p/%p)->(%f): stub\n", iface, This, range);
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TRACE("(%p/%p)->(%f)\n", iface, This, range);
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return E_NOTIMPL;
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This->range = range;
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return D3DRM_OK;
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}
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static HRESULT WINAPI IDirect3DRMLightImpl_SetUmbra(IDirect3DRMLight* iface, D3DVALUE umbra)
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@ -271,9 +274,9 @@ static D3DVALUE WINAPI IDirect3DRMLightImpl_GetRange(IDirect3DRMLight* iface)
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{
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IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
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FIXME("(%p/%p)->(): stub\n", iface, This);
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TRACE("(%p/%p)->()\n", iface, This);
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return 0;
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return This->range;
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}
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static D3DVALUE WINAPI IDirect3DRMLightImpl_GetUmbra(IDirect3DRMLight* iface)
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