diff --git a/dlls/d3dcompiler_43/bytecodewriter.c b/dlls/d3dcompiler_43/bytecodewriter.c index aa3b80dfeaf..a3e6f63fd92 100644 --- a/dlls/d3dcompiler_43/bytecodewriter.c +++ b/dlls/d3dcompiler_43/bytecodewriter.c @@ -602,7 +602,7 @@ static void write_declarations(struct bc_writer *This, put_dword(buffer, instr_dcl); /* Write the usage and index */ - token = (1 << 31); /* Bit 31 of non-instruction opcodes is 1 */ + token = (1u << 31); /* Bit 31 of non-instruction opcodes is 1 */ token |= (decls[i].usage << D3DSP_DCL_USAGE_SHIFT) & D3DSP_DCL_USAGE_MASK; token |= (decls[i].usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT) & D3DSP_DCL_USAGEINDEX_MASK; put_dword(buffer, token); @@ -618,7 +618,7 @@ static void write_declarations(struct bc_writer *This, static void write_const(struct constant **consts, int num, DWORD opcode, DWORD reg_type, struct bytecode_buffer *buffer, BOOL len) { int i; DWORD instr_def = opcode; - const DWORD reg = (1<<31) | d3dsp_register( reg_type, 0 ) | D3DSP_WRITEMASK_ALL; + const DWORD reg = (1u << 31) | d3dsp_register( reg_type, 0 ) | D3DSP_WRITEMASK_ALL; if(len) { if(opcode == D3DSIO_DEFB) @@ -889,7 +889,7 @@ static DWORD map_vs_output(struct bc_writer *This, DWORD regnum, DWORD mask, DWO static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer, DWORD shift, DWORD mod) { - DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ + DWORD token = (1u << 31); /* Bit 31 of registers is 1 */ DWORD has_wmask; if(reg->rel_reg) { @@ -963,7 +963,7 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg, static void vs_1_x_srcreg(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer) { - DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ + DWORD token = (1u << 31); /* Bit 31 of registers is 1 */ DWORD has_swizzle; DWORD component; @@ -1074,7 +1074,7 @@ static DWORD map_ps_input(struct bc_writer *This, static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer) { - DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ + DWORD token = (1u << 31); /* Bit 31 of registers is 1 */ if(reg->rel_reg) { WARN("Relative addressing not supported in <= ps_3_0\n"); This->state = E_INVALIDARG; @@ -1120,7 +1120,7 @@ static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *re static void ps_1_0123_dstreg(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer, DWORD shift, DWORD mod) { - DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ + DWORD token = (1u << 31); /* Bit 31 of registers is 1 */ if(reg->rel_reg) { WARN("Relative addressing not supported for destination registers\n"); @@ -1382,7 +1382,7 @@ static const struct bytecode_backend ps_1_0123_backend = { static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer) { - DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ + DWORD token = (1u << 31); /* Bit 31 of registers is 1 */ if(reg->rel_reg) { WARN("Relative addressing not supported in <= ps_3_0\n"); This->state = E_INVALIDARG; @@ -1421,7 +1421,7 @@ static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg, static void ps_1_4_dstreg(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer, DWORD shift, DWORD mod) { - DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ + DWORD token = (1u << 31); /* Bit 31 of registers is 1 */ if(reg->rel_reg) { WARN("Relative addressing not supported for destination registers\n"); @@ -1568,7 +1568,7 @@ static void vs_2_header(struct bc_writer *This, static void vs_2_srcreg(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer) { - DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ + DWORD token = (1u << 31); /* Bit 31 of registers is 1 */ DWORD has_swizzle; DWORD component; DWORD d3d9reg; @@ -1803,12 +1803,12 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_ DWORD i; DWORD instr_dcl = D3DSIO_DCL | (2 << D3DSI_INSTLENGTH_SHIFT); DWORD token; - const DWORD reg = (1<<31) | d3dsp_register( D3DSPR_SAMPLER, 0 ) | D3DSP_WRITEMASK_ALL; + const DWORD reg = (1u << 31) | d3dsp_register( D3DSPR_SAMPLER, 0 ) | D3DSP_WRITEMASK_ALL; for(i = 0; i < shader->num_samplers; i++) { /* Write the DCL instruction */ put_dword(buffer, instr_dcl); - token = (1<<31); + token = (1u << 31); /* Already shifted */ token |= (d3d9_sampler(shader->samplers[i].type)) & D3DSP_TEXTURETYPE_MASK; put_dword(buffer, token); @@ -1835,7 +1835,7 @@ static void ps_2_header(struct bc_writer *This, const struct bwriter_shader *sha static void ps_2_srcreg(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer) { - DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ + DWORD token = (1u << 31); /* Bit 31 of registers is 1 */ DWORD d3d9reg; if(reg->rel_reg) { WARN("Relative addressing not supported in <= ps_3_0\n"); @@ -1890,7 +1890,7 @@ static void ps_2_0_dstreg(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer, DWORD shift, DWORD mod) { - DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ + DWORD token = (1u << 31); /* Bit 31 of registers is 1 */ DWORD d3d9reg; if(reg->rel_reg) { @@ -2063,7 +2063,7 @@ static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *sha static void sm_3_srcreg(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer) { - DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ + DWORD token = (1u << 31); /* Bit 31 of registers is 1 */ DWORD d3d9reg; d3d9reg = d3d9_register(reg->type); @@ -2102,7 +2102,7 @@ static void sm_3_dstreg(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer, DWORD shift, DWORD mod) { - DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ + DWORD token = (1u << 31); /* Bit 31 of registers is 1 */ DWORD d3d9reg; if(reg->rel_reg) {