wined3d: Don't allow 3D depth textures.
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@ -1857,13 +1857,19 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
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format->flags[WINED3D_GL_RES_TYPE_TEX_1D] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_TEX_1D] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_TEX_2D] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_TEX_2D] |= format_texture_info[i].flags;
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if (gl_info->supported[EXT_TEXTURE3D])
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format->flags[WINED3D_GL_RES_TYPE_BUFFER] |= format_texture_info[i].flags;
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/* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
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* problematic", but doesn't explicitly mandate that an error is generated. */
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if (gl_info->supported[EXT_TEXTURE3D]
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&& !(format_texture_info[i].flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
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format->flags[WINED3D_GL_RES_TYPE_TEX_3D] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_TEX_3D] |= format_texture_info[i].flags;
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
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format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags;
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if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
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if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
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format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_BUFFER] |= format_texture_info[i].flags;
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if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
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if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
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{
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{
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