d3dx9: Use an assert() to validate access to const_tbl[].
This check is essentially validating that the hardcoded state_table[] has reasonable values for the shader constant states. Use ARRAY_SIZE() to avoid warnings if the compiler chooses an unsigned integer to back enum SHADER_CONSTANT_TYPE. Based on an idea by Henri Verbeet. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1469,11 +1469,7 @@ static HRESULT d3dx_set_shader_const_state(struct d3dx_effect *effect, enum SHAD
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D3DXVECTOR4 value;
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HRESULT ret;
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if (op < 0 || op > SCT_PSINT)
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{
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FIXME("Unknown op %u.\n", op);
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return D3DERR_INVALIDCALL;
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}
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assert(op < ARRAY_SIZE(const_tbl));
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element_count = param->bytes / const_tbl[op].elem_size;
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TRACE("%s, index %u, element_count %u.\n", const_tbl[op].name, index, element_count);
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if (param->type != const_tbl[op].type)
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