wined3d: Pass gl_info and state parameters directly to drawStridedInstanced().
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@ -468,16 +468,13 @@ static void drawStridedSlowVs(const struct wined3d_gl_info *gl_info, const struc
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}
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/* GL locking is done by the caller */
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static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wined3d_stream_info *si,
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UINT numberOfVertices, GLenum glPrimitiveType, const void *idxData, UINT idxSize,
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UINT startIdx)
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static void drawStridedInstanced(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
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const struct wined3d_stream_info *si, UINT numberOfVertices, GLenum glPrimitiveType,
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const void *idxData, UINT idxSize, UINT startIdx)
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{
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UINT numInstances = 0, i;
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int numInstancedAttribs = 0, j;
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UINT instancedData[sizeof(si->elements) / sizeof(*si->elements) /* 16 */];
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
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IWineD3DStateBlockImpl *stateblock = This->stateBlock;
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if (!idxSize)
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{
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@ -491,20 +488,18 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
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return;
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}
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TRACE("(%p) : glElements(%x, %d, ...)\n", This, glPrimitiveType, numberOfVertices);
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/* First, figure out how many instances we have to draw */
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for (i = 0; i < MAX_STREAMS; ++i)
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{
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/* Look at the streams and take the first one which matches */
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if (stateblock->state.streams[i].buffer
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&& ((stateblock->state.streams[i].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
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|| (stateblock->state.streams[i].flags & WINED3DSTREAMSOURCE_INDEXEDDATA)))
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if (state->streams[i].buffer
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&& ((state->streams[i].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
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|| (state->streams[i].flags & WINED3DSTREAMSOURCE_INDEXEDDATA)))
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{
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/* Use the specified number of instances from the first matched
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* stream. A streamFreq of 0 (with INSTANCEDATA or INDEXEDDATA)
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* is handled as 1. See d3d9/tests/visual.c-> stream_test(). */
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numInstances = stateblock->state.streams[i].frequency ? stateblock->state.streams[i].frequency : 1;
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numInstances = state->streams[i].frequency ? state->streams[i].frequency : 1;
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break;
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}
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}
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@ -513,7 +508,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
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{
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if (!(si->use_map & (1 << i))) continue;
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if (stateblock->state.streams[si->elements[i].stream_idx].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
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if (state->streams[si->elements[i].stream_idx].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
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{
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instancedData[numInstancedAttribs] = i;
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numInstancedAttribs++;
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@ -526,11 +521,11 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
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for(j = 0; j < numInstancedAttribs; j++) {
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const BYTE *ptr = si->elements[instancedData[j]].data
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+ si->elements[instancedData[j]].stride * i
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+ stateblock->state.streams[si->elements[instancedData[j]].stream_idx].offset;
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+ state->streams[si->elements[instancedData[j]].stream_idx].offset;
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if (si->elements[instancedData[j]].buffer_object)
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{
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struct wined3d_buffer *vb = stateblock->state.streams[si->elements[instancedData[j]].stream_idx].buffer;
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ptr += (ULONG_PTR)buffer_get_sysmem(vb, &This->adapter->gl_info);
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struct wined3d_buffer *vb = state->streams[si->elements[instancedData[j]].stream_idx].buffer;
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ptr += (ULONG_PTR)buffer_get_sysmem(vb, gl_info);
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}
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send_attribute(gl_info, si->elements[instancedData[j]].format->id, instancedData[j], ptr);
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@ -712,11 +707,15 @@ void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT StartIdx, UINT
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drawStridedSlow(iface, context, stream_info, index_count,
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glPrimType, idxData, idxSize, StartIdx);
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}
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} else if(This->instancedDraw) {
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}
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else if (This->instancedDraw)
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{
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/* Instancing emulation with mixing immediate mode and arrays */
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drawStridedInstanced(iface, &This->strided_streams, index_count,
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glPrimType, idxData, idxSize, StartIdx);
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} else {
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drawStridedInstanced(context->gl_info, state, stream_info,
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index_count, glPrimType, idxData, idxSize, StartIdx);
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}
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else
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{
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drawStridedFast(glPrimType, index_count, idxSize, idxData, StartIdx);
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}
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}
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