wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit.
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@ -1071,6 +1071,7 @@ static void wined3d_surface_depth_blt_fbo(const struct wined3d_device *device, s
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context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, NULL, dst_surface, SFLAG_INTEXTURE);
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context_set_draw_buffer(context, GL_NONE);
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context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
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context_invalidate_state(context, STATE_FRAMEBUFFER);
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if (gl_mask & GL_DEPTH_BUFFER_BIT)
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{
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