wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit.

This commit is contained in:
Matteo Bruni 2012-01-18 23:41:32 +01:00 committed by Alexandre Julliard
parent 11705f569c
commit cf5bc7a711
1 changed files with 1 additions and 0 deletions

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@ -1071,6 +1071,7 @@ static void wined3d_surface_depth_blt_fbo(const struct wined3d_device *device, s
context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, NULL, dst_surface, SFLAG_INTEXTURE);
context_set_draw_buffer(context, GL_NONE);
context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
context_invalidate_state(context, STATE_FRAMEBUFFER);
if (gl_mask & GL_DEPTH_BUFFER_BIT)
{