wined3d: Recognize SM4 oDepth register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -154,6 +154,7 @@ enum wined3d_sm4_register_type
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WINED3D_SM4_RT_RESOURCE = 0x7,
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WINED3D_SM4_RT_RESOURCE = 0x7,
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WINED3D_SM4_RT_CONSTBUFFER = 0x8,
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WINED3D_SM4_RT_CONSTBUFFER = 0x8,
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WINED3D_SM4_RT_PRIMID = 0xb,
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WINED3D_SM4_RT_PRIMID = 0xb,
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WINED3D_SM4_RT_DEPTHOUT = 0xc,
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WINED3D_SM4_RT_NULL = 0xd,
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WINED3D_SM4_RT_NULL = 0xd,
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};
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};
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@ -336,7 +337,7 @@ static const enum wined3d_shader_register_type register_type_table[] =
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/* UNKNOWN */ 0,
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/* UNKNOWN */ 0,
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/* UNKNOWN */ 0,
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/* UNKNOWN */ 0,
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/* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
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/* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
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/* UNKNOWN */ 0,
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/* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT,
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/* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
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/* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
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};
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};
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