diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 0052d8f3204..70351b26cd8 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -1546,30 +1546,6 @@ static HRESULT d3dx9_base_effect_set_float_array(struct d3dx9_base_effect *base, return D3DERR_INVALIDCALL; } -static HRESULT d3dx9_base_effect_get_float_array(struct d3dx9_base_effect *base, - D3DXHANDLE parameter, float *f, UINT count) -{ - struct d3dx_parameter *param = get_valid_parameter(base, parameter); - - if (f && param && (param->class == D3DXPC_SCALAR - || param->class == D3DXPC_VECTOR - || param->class == D3DXPC_MATRIX_ROWS - || param->class == D3DXPC_MATRIX_COLUMNS)) - { - UINT i, size = min(count, param->bytes / sizeof(DWORD)); - - for (i = 0; i < size; ++i) - { - set_number(&f[i], D3DXPT_FLOAT, (DWORD *)param->data + i, param->type); - } - return D3D_OK; - } - - WARN("Parameter not found.\n"); - - return D3DERR_INVALIDCALL; -} - static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const D3DXVECTOR4 *vector) { @@ -3569,10 +3545,25 @@ static HRESULT WINAPI d3dx_effect_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE p static HRESULT WINAPI d3dx_effect_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, float *f, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); + struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter); TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count); - return d3dx9_base_effect_get_float_array(&effect->base_effect, parameter, f, count); + if (f && param && (param->class == D3DXPC_SCALAR + || param->class == D3DXPC_VECTOR + || param->class == D3DXPC_MATRIX_ROWS + || param->class == D3DXPC_MATRIX_COLUMNS)) + { + unsigned int i, size = min(count, param->bytes / sizeof(DWORD)); + + for (i = 0; i < size; ++i) + set_number(&f[i], D3DXPT_FLOAT, (DWORD *)param->data + i, param->type); + return D3D_OK; + } + + WARN("Parameter not found.\n"); + + return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector)