wined3d: Pass a wined3d_context_gl structure to context_apply_blit_projection().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-17 15:02:13 +04:30 committed by Alexandre Julliard
parent adc4a9a345
commit cf48248b09
1 changed files with 5 additions and 4 deletions

View File

@ -2870,9 +2870,10 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
checkGLcall("blit state application");
}
static void context_apply_blit_projection(const struct wined3d_context *context, unsigned int w, unsigned int h)
static void wined3d_context_gl_apply_blit_projection(const struct wined3d_context_gl *context_gl,
unsigned int w, unsigned int h)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
const GLdouble projection[] =
{
2.0 / w, 0.0, 0.0, 0.0,
@ -2904,7 +2905,7 @@ void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_
wined3d_context_gl_get_rt_size(context_gl, &rt_size);
if (context_gl->blit_size.cx != rt_size.cx || context_gl->blit_size.cy != rt_size.cy)
context_apply_blit_projection(context, rt_size.cx, rt_size.cy);
wined3d_context_gl_apply_blit_projection(context_gl, rt_size.cx, rt_size.cy);
wined3d_context_gl_apply_blit_state(context_gl, device);
checkGLcall("ffp blit state application");
@ -2958,7 +2959,7 @@ void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_
gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
gl_info->gl_ops.gl.p_glLoadIdentity();
context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0)));
context_apply_blit_projection(context, context_gl->blit_size.cx, context_gl->blit_size.cy);
wined3d_context_gl_apply_blit_projection(context_gl, context_gl->blit_size.cx, context_gl->blit_size.cy);
context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION));
/* Other misc states. */