include: Add Windows.Gaming.Input.IHidGameControllerInputSink interface definition.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -34,6 +34,7 @@ namespace Windows.Gaming.Input.Custom {
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typedef struct GameControllerVersionInfo GameControllerVersionInfo;
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typedef struct GameControllerVersionInfo GameControllerVersionInfo;
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interface IGameControllerInputSink;
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interface IGameControllerInputSink;
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interface IGameControllerProvider;
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interface IGameControllerProvider;
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interface IHidGameControllerInputSink;
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interface ICustomGameControllerFactory;
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interface ICustomGameControllerFactory;
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interface IGameControllerFactoryManagerStatics;
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interface IGameControllerFactoryManagerStatics;
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interface IGameControllerFactoryManagerStatics2;
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interface IGameControllerFactoryManagerStatics2;
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@ -94,6 +95,17 @@ namespace Windows.Gaming.Input.Custom {
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[propget] HRESULT IsConnected([out, retval] boolean *value);
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[propget] HRESULT IsConnected([out, retval] boolean *value);
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}
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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uuid(f754c322-182d-40e4-a126-fcee4ffa1e31)
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]
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interface IHidGameControllerInputSink : IInspectable
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requires Windows.Gaming.Input.Custom.IGameControllerInputSink
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{
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HRESULT OnInputReportReceived([in] UINT64 timestamp, [in] BYTE id, [in] UINT32 report_len,
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[in, size_is(report_len)] BYTE *report_buf);
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}
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[
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)
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uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)
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