wined3d: Pass a wined3d_vec4 structure to walk_constant_heap_clamped().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
468b1d9d9b
commit
cf3d5a2046
|
@ -641,8 +641,9 @@ static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info,
|
|||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info, const float *constants,
|
||||
const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version)
|
||||
static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info,
|
||||
const struct wined3d_vec4 *constants, const GLint *constant_locations,
|
||||
const struct constant_heap *heap, unsigned char *stack, DWORD version)
|
||||
{
|
||||
int stack_idx = 0;
|
||||
unsigned int heap_idx = 1;
|
||||
|
@ -651,7 +652,7 @@ static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_i
|
|||
if (heap->entries[heap_idx].version <= version) return;
|
||||
|
||||
idx = heap->entries[heap_idx].idx;
|
||||
apply_clamped_constant(gl_info, constant_locations[idx], (const struct wined3d_vec4 *)&constants[idx * 4]);
|
||||
apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx]);
|
||||
stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
|
||||
|
||||
while (stack_idx >= 0)
|
||||
|
@ -666,8 +667,7 @@ static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_i
|
|||
{
|
||||
heap_idx = left_idx;
|
||||
idx = heap->entries[heap_idx].idx;
|
||||
apply_clamped_constant(gl_info, constant_locations[idx],
|
||||
(const struct wined3d_vec4 *)&constants[idx * 4]);
|
||||
apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx]);
|
||||
|
||||
stack[stack_idx++] = HEAP_NODE_TRAVERSE_RIGHT;
|
||||
stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
|
||||
|
@ -682,8 +682,7 @@ static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_i
|
|||
{
|
||||
heap_idx = right_idx;
|
||||
idx = heap->entries[heap_idx].idx;
|
||||
apply_clamped_constant(gl_info, constant_locations[idx],
|
||||
(const struct wined3d_vec4 *)&constants[idx * 4]);
|
||||
apply_clamped_constant(gl_info, constant_locations[idx], &constants[idx]);
|
||||
|
||||
stack[stack_idx++] = HEAP_NODE_POP;
|
||||
stack[stack_idx] = HEAP_NODE_TRAVERSE_LEFT;
|
||||
|
@ -710,7 +709,8 @@ static void shader_glsl_load_constantsF(const struct wined3d_shader *shader, con
|
|||
/* 1.X pshaders have the constants clamped to [-1;1] implicitly. */
|
||||
if (shader->reg_maps.shader_version.major == 1
|
||||
&& shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
|
||||
walk_constant_heap_clamped(gl_info, constants, constant_locations, heap, stack, version);
|
||||
walk_constant_heap_clamped(gl_info, (const struct wined3d_vec4 *)constants,
|
||||
constant_locations, heap, stack, version);
|
||||
else
|
||||
walk_constant_heap(gl_info, constants, constant_locations, heap, stack, version);
|
||||
|
||||
|
|
Loading…
Reference in New Issue