d3d10core/tests: Add test for return in a conditional.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrew Wesie 2016-12-07 12:42:57 +01:00 committed by Alexandre Julliard
parent 809ad52ae6
commit cf38e53900
1 changed files with 83 additions and 0 deletions

View File

@ -9970,6 +9970,88 @@ static void test_stencil_separate(void)
release_test_context(&test_context);
}
static void test_sm4_ret_instruction(void)
{
struct d3d10core_test_context test_context;
ID3D10PixelShader *ps;
struct uvec4 constant;
ID3D10Device *device;
ID3D10Buffer *cb;
HRESULT hr;
static const DWORD ps_code[] =
{
#if 0
uint c;
float4 main() : SV_TARGET
{
if (c == 1)
return float4(1, 0, 0, 1);
if (c == 2)
return float4(0, 1, 0, 1);
if (c == 3)
return float4(0, 0, 1, 1);
return float4(1, 1, 1, 1);
}
#endif
0x43425844, 0x9ee6f808, 0xe74009f3, 0xbb1adaf2, 0x432e97b5, 0x00000001, 0x000001c4, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x0000014c, 0x00000040, 0x00000053,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
0x00000001, 0x08000020, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00004001,
0x00000001, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002,
0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000015, 0x08000020, 0x00100012,
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00004001, 0x00000002, 0x0304001f, 0x0010000a,
0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000,
0x3f800000, 0x0100003e, 0x01000015, 0x08000020, 0x00100012, 0x00000000, 0x0020800a, 0x00000000,
0x00000000, 0x00004001, 0x00000003, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2,
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, 0x0100003e, 0x01000015,
0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x0100003e,
};
if (!init_test_context(&test_context))
return;
device = test_context.device;
hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps);
ok(SUCCEEDED(hr), "Failed to create shader, hr %#x.\n", hr);
ID3D10Device_PSSetShader(device, ps);
memset(&constant, 0, sizeof(constant));
cb = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(constant), &constant);
ID3D10Device_PSSetConstantBuffers(device, 0, 1, &cb);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xffffffff, 0);
constant.x = 1;
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)cb, 0, NULL, &constant, 0, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff0000ff, 0);
constant.x = 2;
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)cb, 0, NULL, &constant, 0, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
constant.x = 3;
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)cb, 0, NULL, &constant, 0, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xffff0000, 0);
constant.x = 4;
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)cb, 0, NULL, &constant, 0, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xffffffff, 0);
ID3D10Buffer_Release(cb);
ID3D10PixelShader_Release(ps);
release_test_context(&test_context);
}
START_TEST(device)
{
test_feature_level();
@ -10026,4 +10108,5 @@ START_TEST(device)
test_ddy();
test_shader_input_registers_limits();
test_stencil_separate();
test_sm4_ret_instruction();
}