wined3d: Support stretching compressed format surfaces in surface_cpu_blt().

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-12-02 16:27:10 +03:00 committed by Alexandre Julliard
parent 90d388f557
commit cf2bd824e2
1 changed files with 61 additions and 21 deletions

View File

@ -1643,6 +1643,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
unsigned int texture_level;
HRESULT hr = WINED3D_OK;
BOOL same_sub_resource;
BOOL upload = FALSE;
DWORD map_binding;
const BYTE *sbase;
const BYTE *sbuf;
@ -1663,6 +1664,11 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
if (wined3d_format_is_typeless(dst_format) && dst_format->id == src_format->typeless_id)
dst_format = src_format;
src_height = src_box->bottom - src_box->top;
src_width = src_box->right - src_box->left;
dst_height = dst_box->bottom - dst_box->top;
dst_width = dst_box->right - dst_box->left;
dst_range.offset = 0;
dst_range.size = dst_texture->sub_resources[dst_sub_resource_idx].size;
if (src_texture == dst_texture && src_sub_resource_idx == dst_sub_resource_idx)
@ -1684,6 +1690,15 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
else
{
same_sub_resource = FALSE;
upload = dst_format->flags[dst_texture->resource.gl_type] & WINED3DFMT_FLAG_BLOCKS
&& (dst_width != src_width || dst_height != src_height);
if (upload)
{
dst_format = src_format->flags[dst_texture->resource.gl_type] & WINED3DFMT_FLAG_BLOCKS
? wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, 0) : src_format;
}
if (!(flags & WINED3D_BLT_RAW) && dst_format->id != src_format->id)
{
if (!(converted_texture = surface_convert_format(src_texture, src_sub_resource_idx, dst_format)))
@ -1707,25 +1722,31 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
src_map.data = wined3d_context_map_bo_address(context, &src_data,
src_texture->sub_resources[src_sub_resource_idx].size, 0, WINED3D_MAP_READ);
if (upload)
{
wined3d_format_calculate_pitch(dst_format, 1, dst_box->right, dst_box->bottom,
&dst_map.row_pitch, &dst_map.slice_pitch);
dst_map.data = heap_alloc(dst_map.slice_pitch);
}
else
{
map_binding = dst_texture->resource.map_binding;
texture_level = dst_sub_resource_idx % dst_texture->level_count;
if (!wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, map_binding))
ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(map_binding));
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~map_binding);
wined3d_texture_get_pitch(dst_texture, texture_level, &dst_map.row_pitch, &dst_map.slice_pitch);
wined3d_texture_get_memory(dst_texture, dst_sub_resource_idx, &dst_data, map_binding);
dst_map.data = wined3d_context_map_bo_address(context, &dst_data,
dst_texture->sub_resources[dst_sub_resource_idx].size, 0, WINED3D_MAP_WRITE);
}
}
src_fmt_flags = src_format->flags[src_texture->resource.gl_type];
dst_fmt_flags = dst_format->flags[dst_texture->resource.gl_type];
flags &= ~WINED3D_BLT_RAW;
bpp = dst_format->byte_count;
src_height = src_box->bottom - src_box->top;
src_width = src_box->right - src_box->left;
dst_height = dst_box->bottom - dst_box->top;
dst_width = dst_box->right - dst_box->left;
row_byte_count = dst_width * bpp;
sbase = (BYTE *)src_map.data
@ -1746,13 +1767,6 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
goto release;
}
if (src_height != dst_height || src_width != dst_width)
{
WARN("Stretching not supported on compressed surfaces.\n");
hr = WINED3DERR_INVALIDCALL;
goto release;
}
hr = surface_cpu_blt_compressed(sbase, dbuf,
src_map.row_pitch, dst_map.row_pitch, dst_width, dst_height,
src_format, flags, fx);
@ -2093,7 +2107,33 @@ error:
FIXME(" Unsupported flags %#x.\n", flags);
release:
if (upload && hr == WINED3D_OK)
{
struct wined3d_bo_address data;
data.buffer_object = 0;
data.addr = dst_map.data;
texture_level = dst_sub_resource_idx % dst_texture->level_count;
wined3d_texture_prepare_location(dst_texture, texture_level, context, WINED3D_LOCATION_TEXTURE_RGB);
dst_texture->texture_ops->texture_upload_data(context, wined3d_const_bo_address(&data), dst_format,
dst_box, dst_map.row_pitch, dst_map.slice_pitch, dst_texture, texture_level,
WINED3D_LOCATION_TEXTURE_RGB, dst_box->left, dst_box->top, 0);
wined3d_texture_validate_location(dst_texture, texture_level, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_invalidate_location(dst_texture, texture_level, ~WINED3D_LOCATION_TEXTURE_RGB);
}
if (upload)
{
heap_free(dst_map.data);
}
else
{
wined3d_context_unmap_bo_address(context, &dst_data, 0, 1, &dst_range);
}
if (!same_sub_resource)
wined3d_context_unmap_bo_address(context, &src_data, 0, 0, NULL);
if (SUCCEEDED(hr) && dst_texture->swapchain && dst_texture->swapchain->front_buffer == dst_texture)