d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests.
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89aaf74f1f
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@ -15,6 +15,7 @@ C_SRCS = \
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d3dx9_36_main.c \
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effect.c \
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font.c \
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line.c \
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math.c \
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mesh.c \
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shader.c \
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@ -69,7 +69,7 @@
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@ stub D3DXCreateFragmentLinker
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@ stub D3DXCreateFragmentLinkerEx
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@ stub D3DXCreateKeyframedAnimationSet
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@ stub D3DXCreateLine
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@ stdcall D3DXCreateLine(ptr ptr)
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@ stdcall D3DXCreateMatrixStack(long ptr)
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@ stub D3DXCreateMesh
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@ stub D3DXCreateMeshFVF
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@ -0,0 +1,276 @@
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/*
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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static const struct ID3DXLineVtbl ID3DXLine_Vtbl;
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typedef struct ID3DXLineImpl {
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const ID3DXLineVtbl *lpVtbl;
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LONG ref;
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} ID3DXLineImpl;
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/*** IUnknown methods ***/
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static HRESULT WINAPI ID3DXLineImpl_QueryInterface(ID3DXLine* iface, REFIID riid, LPVOID* object)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_ID3DXLine))
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{
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ID3DXLine_AddRef(iface);
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*object = This;
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return S_OK;
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}
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ERR("Interface %s not found\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXLineImpl_AddRef(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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static ULONG WINAPI ID3DXLineImpl_Release(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p)->(): Release from %u\n", This, ref + 1);
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if (!ref)
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HeapFree(GetProcessHeap(), 0, This);
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return ref;
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}
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/*** ID3DXLine methods ***/
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static HRESULT WINAPI ID3DXLineImpl_GetDevice(ID3DXLine* iface, LPDIRECT3DDEVICE9* device)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(%p): stub\n", This, device);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXLineImpl_Draw(ID3DXLine* iface, CONST D3DXVECTOR2* vertexlist, DWORD vertexlistcount, D3DCOLOR color)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(%p, %u, %#x): stub\n", This, vertexlist, vertexlistcount, color);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXLineImpl_DrawTransform(ID3DXLine* iface, CONST D3DXVECTOR3* vertexlist, DWORD vertexlistcount,
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CONST D3DXMATRIX* transform, D3DCOLOR color)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(%p, %u, %p, %#x): stub\n", This, vertexlist, vertexlistcount, transform, color);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXLineImpl_SetPattern(ID3DXLine* iface, DWORD pattern)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(%#x): stub\n", This, pattern);
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return E_NOTIMPL;
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}
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static DWORD WINAPI ID3DXLineImpl_GetPattern(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(): stub\n", This);
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return 0xFFFFFFFF;
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}
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static HRESULT WINAPI ID3DXLineImpl_SetPatternScale(ID3DXLine* iface, FLOAT scale)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(%f): stub\n", This, scale);
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return E_NOTIMPL;
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}
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static FLOAT WINAPI ID3DXLineImpl_GetPatternScale(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(): stub\n", This);
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return 1.0f;
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}
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static HRESULT WINAPI ID3DXLineImpl_SetWidth(ID3DXLine* iface, FLOAT width)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(%f): stub\n", This, width);
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return E_NOTIMPL;
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}
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static FLOAT WINAPI ID3DXLineImpl_GetWidth(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(): stub\n", This);
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return 1.0f;
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}
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static HRESULT WINAPI ID3DXLineImpl_SetAntialias(ID3DXLine* iface, BOOL antialias)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(%u): stub\n", This, antialias);
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return E_NOTIMPL;
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}
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static BOOL WINAPI ID3DXLineImpl_GetAntialias(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(): stub\n", This);
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return FALSE;
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}
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static HRESULT WINAPI ID3DXLineImpl_SetGLLines(ID3DXLine* iface, BOOL gl_lines)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(%u): stub\n", This, gl_lines);
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return E_NOTIMPL;
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}
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static BOOL WINAPI ID3DXLineImpl_GetGLLines(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(): stub\n", This);
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return FALSE;
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}
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static HRESULT WINAPI ID3DXLineImpl_End(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXLineImpl_OnLostDevice(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXLineImpl_OnResetDevice(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = (ID3DXLineImpl *)iface;
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FIXME("(%p)->(): stub\n", This);
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return E_NOTIMPL;
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}
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static const struct ID3DXLineVtbl ID3DXLine_Vtbl =
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{
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/*** IUnknown methods ***/
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ID3DXLineImpl_QueryInterface,
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ID3DXLineImpl_AddRef,
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ID3DXLineImpl_Release,
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/*** ID3DXLine methods ***/
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ID3DXLineImpl_GetDevice,
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ID3DXLineImpl_Begin,
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ID3DXLineImpl_Draw,
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ID3DXLineImpl_DrawTransform,
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ID3DXLineImpl_SetPattern,
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ID3DXLineImpl_GetPattern,
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ID3DXLineImpl_SetPatternScale,
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ID3DXLineImpl_GetPatternScale,
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ID3DXLineImpl_SetWidth,
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ID3DXLineImpl_GetWidth,
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ID3DXLineImpl_SetAntialias,
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ID3DXLineImpl_GetAntialias,
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ID3DXLineImpl_SetGLLines,
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ID3DXLineImpl_GetGLLines,
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ID3DXLineImpl_End,
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ID3DXLineImpl_OnLostDevice,
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ID3DXLineImpl_OnResetDevice
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};
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HRESULT WINAPI D3DXCreateLine(LPDIRECT3DDEVICE9 device, LPD3DXLINE* line)
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{
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ID3DXLineImpl* object;
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TRACE("(%p, %p)\n", device, line);
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if (!device || !line)
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return D3DERR_INVALIDCALL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXLineImpl));
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if (!object)
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{
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ERR("Out of memory\n");
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return E_OUTOFMEMORY;
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}
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object->lpVtbl = &ID3DXLine_Vtbl;
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object->ref = 1;
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*line = (LPD3DXLINE)object;
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return D3D_OK;
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}
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@ -9,6 +9,7 @@ C_SRCS = \
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asm.c \
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core.c \
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effect.c \
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line.c \
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math.c \
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mesh.c \
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shader.c \
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@ -0,0 +1,76 @@
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/*
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/test.h"
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#include "d3dx9.h"
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static void test_create_line(IDirect3DDevice9* device)
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{
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HRESULT hr;
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LPD3DXLINE line = NULL;
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hr = D3DXCreateLine(NULL, &line);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateLine(device, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateLine(device, &line);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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if (line)
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ID3DXLine_Release(line);
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}
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START_TEST(line)
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{
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HWND wnd;
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IDirect3D9* d3d;
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IDirect3DDevice9* device;
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D3DPRESENT_PARAMETERS d3dpp;
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HRESULT hr;
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wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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if (!wnd) {
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skip("Couldn't create application window\n");
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return;
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}
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if (!d3d) {
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skip("Couldn't create IDirect3D9 object\n");
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DestroyWindow(wnd);
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return;
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}
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ZeroMemory(&d3dpp, sizeof(d3dpp));
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
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if (FAILED(hr)) {
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skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
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IDirect3D9_Release(d3d);
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DestroyWindow(wnd);
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return;
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}
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test_create_line(device);
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IDirect3DDevice9_Release(device);
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IDirect3D9_Release(d3d);
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DestroyWindow(wnd);
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}
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