d3d11/tests: Add test for ID3D11Device::GetImmediateContext().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -292,6 +292,43 @@ static void test_device_interfaces(void)
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static void test_get_immediate_context(void)
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{
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ID3D11DeviceContext *immediate_context, *previous_immediate_context;
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ULONG expected_refcount, refcount;
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ID3D11Device *device;
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create device.\n");
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return;
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}
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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ID3D11Device_GetImmediateContext(device, &immediate_context);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u.\n", refcount);
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previous_immediate_context = immediate_context;
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ID3D11Device_GetImmediateContext(device, &immediate_context);
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ok(immediate_context == previous_immediate_context, "Got different immediate device context objects.\n");
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u.\n", refcount);
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refcount = ID3D11DeviceContext_Release(previous_immediate_context);
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ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
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refcount = ID3D11DeviceContext_Release(immediate_context);
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ok(!refcount, "Got unexpected refcount %u.\n", refcount);
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ID3D11Device_GetImmediateContext(device, &immediate_context);
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ok(immediate_context == previous_immediate_context, "Got different immediate device context objects.\n");
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refcount = ID3D11DeviceContext_Release(immediate_context);
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ok(!refcount, "Got unexpected refcount %u.\n", refcount);
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_texture2d(void)
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static void test_create_texture2d(void)
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{
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{
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ULONG refcount, expected_refcount;
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ULONG refcount, expected_refcount;
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@ -2125,6 +2162,7 @@ START_TEST(d3d11)
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{
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{
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test_create_device();
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test_create_device();
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test_device_interfaces();
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test_device_interfaces();
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test_get_immediate_context();
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test_create_texture2d();
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test_create_texture2d();
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test_texture2d_interfaces();
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test_texture2d_interfaces();
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test_create_texture3d();
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test_create_texture3d();
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