Added the hex triplets to the console color definitions.
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@ -133,21 +133,23 @@ void XTERM_ResizeScreen(int x, int y);
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/* Color defines */
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/* These will eventually be hex triples for dynamic allocation */
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#define WINE_BLACK 1
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#define WINE_BLUE 2
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#define WINE_GREEN 3
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#define WINE_CYAN 4
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#define WINE_MAGENTA 5
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#define WINE_BROWN 6
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#define WINE_RED 7
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#define WINE_LIGHT_GRAY 8
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#define WINE_DARK_GRAY 9
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#define WINE_LIGHT_BLUE 10
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#define WINE_LIGHT_GREEN 11
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#define WINE_LIGHT_RED 12
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#define WINE_LIGHT_MAGENTA 13
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#define WINE_LIGHT_CYAN 14
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#define WINE_YELLOW 15
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#define WINE_WHITE 16
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/* Triplets added by A.C. and commented out until the support */
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/* code can be written into the console routines. */
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#define WINE_BLACK 1 /* 0x000000 */
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#define WINE_BLUE 2 /* 0x0000ff */
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#define WINE_GREEN 3 /* 0x008000 */
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#define WINE_CYAN 4 /* 0x00eeee */
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#define WINE_MAGENTA 5 /* 0xcd00cd */
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#define WINE_BROWN 6 /* 0xcd3333 */
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#define WINE_RED 7 /* 0xff0000 */
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#define WINE_LIGHT_GRAY 8 /* 0xc0c0c0 */
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#define WINE_DARK_GRAY 9 /* 0x808080 */
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#define WINE_LIGHT_BLUE 10 /* 0x98f5ff */
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#define WINE_LIGHT_GREEN 11 /* 0x00ff00 */
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#define WINE_LIGHT_RED 12 /* 0xee6363 */
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#define WINE_LIGHT_MAGENTA 13 /* 0xff00ff */
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#define WINE_LIGHT_CYAN 14 /* 0x00ffff */
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#define WINE_YELLOW 15 /* 0xffff00 */
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#define WINE_WHITE 16 /* 0xffffff */
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#endif /* CONSOLE_H */
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