wined3d: Make the device parameter to wined3d_device_get_base_vertex_index() const.
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@ -2437,7 +2437,7 @@ HRESULT CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device
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return WINED3D_OK;
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}
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INT CDECL wined3d_device_get_base_vertex_index(struct wined3d_device *device)
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INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *device)
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{
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TRACE("device %p.\n", device);
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@ -2207,7 +2207,7 @@ void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *devic
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UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
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UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
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INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device);
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INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
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HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
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HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device,
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