wined3d: Source resources are always non-NULL in wined3d_cs_exec_blt_sub_resource().
Since fills no longer go through the blitter. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1744,17 +1744,14 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
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}
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else if (op->dst_resource->type == WINED3D_RTYPE_TEXTURE_2D)
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{
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struct wined3d_surface *dst_surface, *src_surface = NULL;
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struct wined3d_surface *dst_surface, *src_surface;
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struct wined3d_texture *dst_texture, *src_texture;
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RECT dst_rect, src_rect;
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dst_texture = texture_from_resource(op->dst_resource);
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src_texture = texture_from_resource(op->src_resource);
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dst_surface = dst_texture->sub_resources[op->dst_sub_resource_idx].u.surface;
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if (op->src_resource)
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{
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src_texture = texture_from_resource(op->src_resource);
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src_surface = src_texture->sub_resources[op->src_sub_resource_idx].u.surface;
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}
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src_surface = src_texture->sub_resources[op->src_sub_resource_idx].u.surface;
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SetRect(&dst_rect, op->dst_box.left, op->dst_box.top, op->dst_box.right, op->dst_box.bottom);
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SetRect(&src_rect, op->src_box.left, op->src_box.top, op->src_box.right, op->src_box.bottom);
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