d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantI().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-09-26 18:32:53 -05:00 committed by Alexandre Julliard
parent 83416bc25b
commit ceef84084e
1 changed files with 4 additions and 1 deletions

View File

@ -3515,8 +3515,11 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *i
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
hr = wined3d_stateblock_set_vs_consts_i(device->update_state,
reg_idx, count, (const struct wined3d_ivec4 *)data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
reg_idx, count, (const struct wined3d_ivec4 *)data);
wined3d_mutex_unlock();
return hr;