d3d10core/tests: Add test for ClearRenderTargetView().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
e3a6d59324
commit
ceed14231b
|
@ -228,6 +228,27 @@ static ID3D10Device *create_device(void)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static BOOL is_warp_device(ID3D10Device *device)
|
||||
{
|
||||
DXGI_ADAPTER_DESC adapter_desc;
|
||||
IDXGIDevice *dxgi_device;
|
||||
IDXGIAdapter *adapter;
|
||||
HRESULT hr;
|
||||
|
||||
hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
|
||||
ok(SUCCEEDED(hr), "Failed to query IDXGIDevice interface, hr %#x.\n", hr);
|
||||
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
|
||||
ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
|
||||
IDXGIDevice_Release(dxgi_device);
|
||||
hr = IDXGIAdapter_GetDesc(adapter, &adapter_desc);
|
||||
ok(SUCCEEDED(hr), "Failed to get adapter desc, hr %#x.\n", hr);
|
||||
IDXGIAdapter_Release(adapter);
|
||||
|
||||
return !adapter_desc.SubSysId && !adapter_desc.Revision
|
||||
&& ((!adapter_desc.VendorId && !adapter_desc.DeviceId)
|
||||
|| (adapter_desc.VendorId == 0x1414 && adapter_desc.DeviceId == 0x008c));
|
||||
}
|
||||
|
||||
#define SWAPCHAIN_FLAG_SHADER_INPUT 0x1
|
||||
|
||||
struct swapchain_desc
|
||||
|
@ -5858,6 +5879,97 @@ static void test_swapchain_flip(void)
|
|||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void test_clear_render_target_view(void)
|
||||
{
|
||||
static const DWORD expected_color = 0xbf4c7f19, expected_srgb_color = 0xbf95bc59;
|
||||
static const float color[] = {0.1f, 0.5f, 0.3f, 0.75f};
|
||||
|
||||
struct d3d10core_test_context test_context;
|
||||
ID3D10Texture2D *texture, *srgb_texture;
|
||||
ID3D10RenderTargetView *rtv, *srgb_rtv;
|
||||
D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
|
||||
D3D10_TEXTURE2D_DESC texture_desc;
|
||||
ID3D10Device *device;
|
||||
HRESULT hr;
|
||||
|
||||
if (!init_test_context(&test_context))
|
||||
return;
|
||||
|
||||
device = test_context.device;
|
||||
|
||||
texture_desc.Width = 640;
|
||||
texture_desc.Height = 480;
|
||||
texture_desc.MipLevels = 1;
|
||||
texture_desc.ArraySize = 1;
|
||||
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
texture_desc.SampleDesc.Count = 1;
|
||||
texture_desc.SampleDesc.Quality = 0;
|
||||
texture_desc.Usage = D3D10_USAGE_DEFAULT;
|
||||
texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
|
||||
texture_desc.CPUAccessFlags = 0;
|
||||
texture_desc.MiscFlags = 0;
|
||||
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
|
||||
ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr);
|
||||
|
||||
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &srgb_texture);
|
||||
ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr);
|
||||
|
||||
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtv);
|
||||
ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
|
||||
|
||||
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)srgb_texture, NULL, &srgb_rtv);
|
||||
ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
|
||||
|
||||
ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, color);
|
||||
check_texture_color(test_context.backbuffer, expected_color, 1);
|
||||
|
||||
ID3D10Device_ClearRenderTargetView(device, rtv, color);
|
||||
check_texture_color(texture, expected_color, 1);
|
||||
|
||||
ID3D10Device_ClearRenderTargetView(device, srgb_rtv, color);
|
||||
check_texture_color(srgb_texture, expected_srgb_color, 1);
|
||||
|
||||
ID3D10RenderTargetView_Release(srgb_rtv);
|
||||
ID3D10RenderTargetView_Release(rtv);
|
||||
ID3D10Texture2D_Release(srgb_texture);
|
||||
ID3D10Texture2D_Release(texture);
|
||||
|
||||
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_TYPELESS;
|
||||
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
|
||||
ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr);
|
||||
|
||||
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
|
||||
U(rtv_desc).Texture2D.MipSlice = 0;
|
||||
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, &rtv_desc, &srgb_rtv);
|
||||
ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
|
||||
|
||||
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
|
||||
U(rtv_desc).Texture2D.MipSlice = 0;
|
||||
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, &rtv_desc, &rtv);
|
||||
ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
|
||||
|
||||
ID3D10Device_ClearRenderTargetView(device, rtv, color);
|
||||
check_texture_color(texture, expected_color, 1);
|
||||
|
||||
if (!is_warp_device(device))
|
||||
{
|
||||
ID3D10Device_ClearRenderTargetView(device, srgb_rtv, color);
|
||||
todo_wine check_texture_color(texture, expected_srgb_color, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
win_skip("sRGB clears are broken on WARP.\n");
|
||||
}
|
||||
|
||||
ID3D10RenderTargetView_Release(srgb_rtv);
|
||||
ID3D10RenderTargetView_Release(rtv);
|
||||
ID3D10Texture2D_Release(texture);
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
static void test_clear_depth_stencil_view(void)
|
||||
{
|
||||
D3D10_TEXTURE2D_DESC texture_desc;
|
||||
|
@ -6135,6 +6247,7 @@ START_TEST(device)
|
|||
test_check_multisample_quality_levels();
|
||||
test_cb_relative_addressing();
|
||||
test_swapchain_flip();
|
||||
test_clear_render_target_view();
|
||||
test_clear_depth_stencil_view();
|
||||
test_draw_depth_only();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue