kernel32: Catch process creation breakpoint exceptions.

Metal Gear Solid V: Ground Zeroes attaches itself and continues this
specific breakpoint with DBG_EXCEPTION_NOT_HANDLED. It crashes the
child process and the game terminates.

It is correct for old Windows versions, but more recent versions are
apparently catching exceptions here, and the process should continue.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44127
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2020-07-03 10:13:30 +02:00 committed by Alexandre Julliard
parent 8bd5fe3001
commit ceeb11d2a6
2 changed files with 41 additions and 0 deletions

View File

@ -155,6 +155,15 @@ void CDECL __wine_start_process( LPTHREAD_START_ROUTINE entry, PEB *peb )
SetLastError( 0 ); /* clear error code */
if (being_debugged) DbgBreakPoint();
}
__EXCEPT_ALL
{
/* do nothing */
}
__ENDTRY
__TRY
{
ExitThread( call_process_entry( peb, entry ));
}
__EXCEPT(UnhandledExceptionFilter)

View File

@ -1062,15 +1062,46 @@ static void test_debug_children(const char *name, DWORD flag, BOOL debug_child,
if (flag)
{
DWORD last_thread;
next_event(&ctx, WAIT_EVENT_TIMEOUT);
ok(ctx.ev.dwDebugEventCode == CREATE_PROCESS_DEBUG_EVENT, "dwDebugEventCode = %d\n", ctx.ev.dwDebugEventCode);
ok(ctx.pid == pi.dwProcessId, "unexpected dwProcessId %x\n", ctx.ev.dwProcessId == ctx.pid);
next_event(&ctx, WAIT_EVENT_TIMEOUT);
ok(ctx.ev.dwDebugEventCode == LOAD_DLL_DEBUG_EVENT, "dwDebugEventCode = %d\n", ctx.ev.dwDebugEventCode);
last_thread = ctx.ev.dwThreadId;
wait_for_breakpoint(&ctx);
ok(ctx.dll_cnt > 2, "dll_cnt = %d\n", ctx.dll_cnt);
ok(ctx.ev.dwDebugEventCode == EXCEPTION_DEBUG_EVENT, "dwDebugEventCode = %d\n", ctx.ev.dwDebugEventCode);
ok(ctx.ev.dwThreadId == last_thread, "unexpected thread\n");
ok(ctx.ev.u.Exception.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT, "ExceptionCode = %x\n",
ctx.ev.u.Exception.ExceptionRecord.ExceptionCode);
/* Except for wxppro and w2008, the initial breakpoint is now somewhere else, possibly within LdrInitShimEngineDynamic,
* It's also catching exceptions and ContinueDebugEvent(DBG_EXCEPTION_NOT_HANDLED) should not crash the child now */
if (broken(ctx.ev.u.Exception.ExceptionRecord.ExceptionAddress == pDbgBreakPoint))
{
win_skip("Ignoring initial breakpoint address check\n");
pass_exception = FALSE;
}
else
{
todo_wine
ok(ctx.ev.u.Exception.ExceptionRecord.ExceptionAddress != pDbgBreakPoint, "ExceptionAddress == pDbgBreakPoint\n");
}
if (pass_exception)
{
ret = ContinueDebugEvent(ctx.ev.dwProcessId, ctx.ev.dwThreadId, DBG_EXCEPTION_NOT_HANDLED);
ok(ret, "ContinueDebugEvent failed, last error %d.\n", GetLastError());
ctx.ev.dwDebugEventCode = -1;
next_event(&ctx, WAIT_EVENT_TIMEOUT);
ok(ctx.ev.dwDebugEventCode != EXCEPTION_DEBUG_EVENT, "dwDebugEventCode = %d\n", ctx.ev.dwDebugEventCode);
}
}
else
{
@ -1713,6 +1744,7 @@ START_TEST(debugger)
test_debug_children(myARGV[0], DEBUG_PROCESS|DEBUG_ONLY_THIS_PROCESS, FALSE, FALSE);
test_debug_children(myARGV[0], 0, FALSE, FALSE);
test_debug_children(myARGV[0], 0, FALSE, TRUE);
test_debug_children(myARGV[0], DEBUG_ONLY_THIS_PROCESS, FALSE, TRUE);
test_debugger(myARGV[0]);
}
}