- re-activate the color-keying code

- fix yet again texture enumeration to please all games :-/
This commit is contained in:
Lionel Ulmer 2003-01-03 21:16:03 +00:00 committed by Alexandre Julliard
parent b110a96226
commit cec93d0abd
4 changed files with 250 additions and 139 deletions

View File

@ -415,16 +415,6 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
pformat->u2.dwRBitMask = 0x0000F800;
pformat->u3.dwGBitMask = 0x000007C0;
pformat->u4.dwBBitMask = 0x0000003E;
pformat->u5.dwRGBAlphaBitMask = 0x00000001;
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (ARGB) (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
@ -435,6 +425,12 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
#if 0
/* This is a compromise : some games choose the first 16 bit texture format with alpha they
find enumerated, others the last one. And both want to have the ARGB one.
So basically, forget our OpenGL roots and do not even enumerate our RGBA ones.
*/
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
@ -445,6 +441,17 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
pformat->u2.dwRBitMask = 0x0000F800;
pformat->u3.dwGBitMask = 0x000007C0;
pformat->u4.dwBBitMask = 0x0000003E;
pformat->u5.dwRGBAlphaBitMask = 0x00000001;
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
#endif
TRACE("Enumerating GL_RGB packed GL_UNSIGNED_BYTE_3_3_2 (8)\n");
pformat->dwFlags = DDPF_RGB;
pformat->u1.dwRGBBitCount = 8;

View File

@ -41,7 +41,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
#ifdef TEXTURE_SNOOP
#include <stdio.h>
static void snoop_texture(IDirectDrawSurfaceImpl *This) {
static void
snoop_texture(IDirectDrawSurfaceImpl *This) {
IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
char buf[128];
FILE *f;
@ -60,83 +61,6 @@ static void snoop_texture(IDirectDrawSurfaceImpl *This) {
/*******************************************************************************
* IDirectSurface callback methods
*/
HRESULT gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *texture, DWORD dwFlags, LPDDCOLORKEY ckey )
{
DDSURFACEDESC *tex_d;
GLuint current_texture;
IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) texture->tex_private;
TRACE("(%p) : colorkey callback\n", texture);
/* Get the texture description */
tex_d = (DDSURFACEDESC *)&(texture->surface_desc);
/* Now, save the current texture */
ENTER_GL();
glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
if (glThis->tex_name == 0) ERR("Unbound GL texture !!!\n");
glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
if (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
FIXME("Todo Paletted\n");
} else if (tex_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
FIXME("Todo 3_3_2_0\n");
} else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) {
/* Now transform the 5_6_5 into a 5_5_5_1 surface to support color keying */
unsigned short *dest = (unsigned short *) HeapAlloc(GetProcessHeap(),
HEAP_ZERO_MEMORY,
tex_d->u1.lPitch * tex_d->dwHeight);
unsigned short *src = (unsigned short *) tex_d->lpSurface;
int x, y;
for (y = 0; y < tex_d->dwHeight; y++) {
for (x = 0; x < tex_d->dwWidth; x++) {
unsigned short cpixel = src[x + y * tex_d->dwWidth];
if ((dwFlags & DDCKEY_SRCBLT) &&
(cpixel >= ckey->dwColorSpaceLowValue) &&
(cpixel <= ckey->dwColorSpaceHighValue)) /* No alpha bit => this pixel is transparent */
dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0000;
else /* Alpha bit is set => this pixel will be seen */
dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0001;
}
}
glTexSubImage2D(GL_TEXTURE_2D,
texture->mipmap_level,
0, 0,
tex_d->dwWidth, tex_d->dwHeight,
GL_RGBA,
GL_UNSIGNED_SHORT_5_5_5_1,
dest);
/* Frees the temporary surface */
HeapFree(GetProcessHeap(),0,dest);
} else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) {
FIXME("Todo 5_5_5_1\n");
} else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) {
FIXME("Todo 4_4_4_4\n");
} else {
ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
}
} else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
FIXME("Todo 8_8_8_0\n");
} else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
FIXME("Todo 8_8_8_8\n");
} else {
ERR("Unhandled texture format (bad RGB count)\n");
}
} else {
ERR("Unhandled texture format (neither RGB nor INDEX)\n");
}
glBindTexture(GL_TEXTURE_2D, current_texture);
LEAVE_GL();
return DD_OK;
}
static HRESULT
gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
@ -189,6 +113,9 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
if ((src_d->dwFlags & DDSD_CKSRCBLT) &&
(i >= src_d->ddckCKSrcBlt.dwColorSpaceLowValue) &&
(i <= src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
/* We should maybe here put a more 'neutral' color than the standard bright purple
one often used by application to prevent the nice purple borders when bi-linear
filtering is on */
table[i][3] = 0x00;
else
table[i][3] = 0xFF;
@ -243,8 +170,14 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
/* **********************
GL_UNSIGNED_BYTE_3_3_2
********************** */
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* This texture format will never be used.. So do not care about color keying
up until the point in time it will be needed :-) */
error = TRUE;
} else {
format = GL_RGB;
pixel_format = GL_UNSIGNED_BYTE_3_3_2;
}
} else {
error = TRUE;
}
@ -253,20 +186,81 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Converting the 565 format in 5551 packed to emulate color-keying.
Note : in all these conversion, it would be best to average the averaging
pixels to get the color of the pixel that will be color-keyed to
prevent 'color bleeding'. This will be done later on if ever it is
too visible.
Note2: when using color-keying + alpha, are the alpha bits part of the
color-space or not ?
*/
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = ((color & 0xFFC0) | ((color & 0x1F) << 1));
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0x0001;
dst++;
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
format = GL_RGB;
pixel_format = GL_UNSIGNED_SHORT_5_6_5;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07C0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x003E) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0001)) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = color & 0xFFFE;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x0001;
dst++;
}
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0F00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x00F0) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000F)) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = color & 0xFFF0;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x000F;
dst++;
}
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x0F00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00F0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000F) &&
@ -279,9 +273,13 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
dst = surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
*dst++ = (((*src & 0xFFF0) >> 4) |
((*src & 0x000F) << 12));
src++;
WORD color = *src++;
*dst = (color & 0x0FFF) << 4;
if (((src_d->dwFlags & DDSD_CKSRCBLT) == 0) ||
(color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0xF000) >> 12;
dst++;
}
format = GL_RGBA;
@ -297,9 +295,13 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
*dst++ = (((*src & 0x8000) >> 15) |
((*src & 0x7FFF) << 1));
src++;
WORD color = *src++;
*dst = (color & 0x7FFF) << 1;
if (((src_d->dwFlags & DDSD_CKSRCBLT) == 0) ||
(color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= (color & 0x8000) >> 15;
dst++;
}
format = GL_RGBA;
@ -312,8 +314,29 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* This is a pain :-) */
DWORD i;
BYTE *src = (BYTE *) src_d->lpSurface;
DWORD *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *((DWORD *) src) & 0x00FFFFFF;
src += 3;
*dst = *src++ << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0xFF;
dst++;
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
format = GL_BGR;
pixel_format = GL_UNSIGNED_BYTE;
}
} else {
error = TRUE;
}
@ -322,20 +345,43 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000000FF)) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
/* Just add an alpha component... */
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Just use the alpha component to handle color-keying... */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
*dst++ = (*src++ << 8) | 0xFF;
DWORD color = *src++;
*dst = color & 0xFFFFFF00;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= color & 0x000000FF;
dst++;
}
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Just add an alpha component and handle color-keying... */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = color << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
(color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
*dst |= 0xFF;
dst++;
}
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
@ -389,6 +435,20 @@ Main_IDirect3DTextureImpl_1_Initialize(LPDIRECT3DTEXTURE iface,
return DD_OK;
}
static HRESULT
gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDCOLORKEY ckey )
{
IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
/* Basically, the only thing we have to do is to re-upload the texture */
if (glThis->first_unlock == FALSE) {
ENTER_GL();
gltex_upload_texture(This, glThis->first_unlock);
LEAVE_GL();
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DTextureImpl_2_1T_PaletteChanged(LPDIRECT3DTEXTURE2 iface,
DWORD dwStart,
@ -433,11 +493,13 @@ static void gltex_set_palette(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteIm
/* First call the previous set_palette function */
glThis->set_palette(This, pal);
/* Then re-upload the texture to OpenGL */
/* Then re-upload the texture to OpenGL only if the surface was already 'unlocked' once */
if (glThis->first_unlock == FALSE) {
ENTER_GL();
gltex_upload_texture(This, glThis->first_unlock);
LEAVE_GL();
}
}
static void
gltex_final_release(IDirectDrawSurfaceImpl *This)
@ -591,7 +653,7 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue;
}
/* Copy the main memry texture into the surface that corresponds to the OpenGL
/* Copy the main memory texture into the surface that corresponds to the OpenGL
texture object. */
memcpy(dst_d->lpSurface, src_d->lpSurface, src_d->u1.lPitch * src_d->dwHeight);

View File

@ -735,6 +735,11 @@ Main_DirectDrawSurface_GetColorKey(LPDIRECTDRAWSURFACE7 iface, DWORD dwFlags,
ICOM_THIS(IDirectDrawSurfaceImpl, iface);
TRACE("(%p)->(%08lx,%p)\n",This,dwFlags,pCKey);
if (TRACE_ON(ddraw)) {
TRACE(" - colorkey flags : ");
DDRAW_dump_colorkeyflag(dwFlags);
}
switch (dwFlags)
{
case DDCKEY_DESTBLT:
@ -1097,34 +1102,70 @@ Main_DirectDrawSurface_SetColorKey(LPDIRECTDRAWSURFACE7 iface,
ICOM_THIS(IDirectDrawSurfaceImpl, iface);
TRACE("(%p)->(%08lx,%p)\n",This,dwFlags,pCKey);
if (pCKey == NULL)
{
FIXME("supposedly removing color key %lu\n",
dwFlags & ~DDCKEY_COLORSPACE);
return DD_OK;
if (TRACE_ON(ddraw)) {
TRACE(" - colorkey flags : ");
DDRAW_dump_colorkeyflag(dwFlags);
}
switch (dwFlags & ~DDCKEY_COLORSPACE)
{
if ((dwFlags & DDCKEY_COLORSPACE) != 0) {
FIXME(" colorkey value not supported (%08lx) !\n", dwFlags);
return DDERR_INVALIDPARAMS;
}
/* TODO: investigate if this function can take multiple bits set at the same
time (ie setting multiple colorkey values at the same time with only
one API call).
*/
if (pCKey) {
switch (dwFlags & ~DDCKEY_COLORSPACE) {
case DDCKEY_DESTBLT:
This->surface_desc.ddckCKDestBlt = *pCKey;
This->surface_desc.dwFlags |= DDSD_CKDESTBLT;
break;
case DDCKEY_DESTOVERLAY:
This->surface_desc.u3.ddckCKDestOverlay = *pCKey;
This->surface_desc.dwFlags |= DDSD_CKDESTOVERLAY;
break;
case DDCKEY_SRCOVERLAY:
This->surface_desc.ddckCKSrcOverlay = *pCKey;
This->surface_desc.dwFlags |= DDSD_CKSRCOVERLAY;
break;
case DDCKEY_SRCBLT:
This->surface_desc.ddckCKSrcBlt = *pCKey;
This->surface_desc.dwFlags |= DDSD_CKSRCBLT;
break;
default:
return DDERR_INVALIDPARAMS;
}
} else {
switch (dwFlags & ~DDCKEY_COLORSPACE) {
case DDCKEY_DESTBLT:
This->surface_desc.dwFlags &= ~DDSD_CKDESTBLT;
break;
case DDCKEY_DESTOVERLAY:
This->surface_desc.dwFlags &= ~DDSD_CKDESTOVERLAY;
break;
case DDCKEY_SRCOVERLAY:
This->surface_desc.dwFlags &= ~DDSD_CKSRCOVERLAY;
break;
case DDCKEY_SRCBLT:
This->surface_desc.dwFlags &= ~DDSD_CKSRCBLT;
break;
default:
return DDERR_INVALIDPARAMS;
}
}
if (This->aux_setcolorkey_cb) This->aux_setcolorkey_cb(This, dwFlags, pCKey);
return DD_OK;
}

View File

@ -401,6 +401,7 @@ void set_render_state(IDirect3DDeviceGLImpl* This,
case D3DRENDERSTATE_COLORKEYENABLE: /* 41 */
/* This needs to be fixed. */
if (dwRenderState)
glEnable(GL_BLEND);
else