d3dx9: Implement ID3DXBaseEffect::SetMatrix().
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@ -935,6 +935,20 @@ static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
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}
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}
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}
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}
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static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
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{
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unsigned int i, k;
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for (i = 0; i < 4; ++i)
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{
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for (k = 0; k < 4; ++k)
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{
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if ((i < param->rows) && (k < param->columns))
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set_number((float *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
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}
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}
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}
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static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name)
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static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name)
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{
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{
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UINT element;
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UINT element;
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@ -2077,10 +2091,35 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface,
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
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{
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(This, parameter);
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FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
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TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
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return E_NOTIMPL;
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if (param && !param->element_count)
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{
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TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
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switch (param->class)
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{
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case D3DXPC_MATRIX_ROWS:
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set_matrix(param, matrix);
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return D3D_OK;
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case D3DXPC_SCALAR:
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case D3DXPC_VECTOR:
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case D3DXPC_OBJECT:
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case D3DXPC_STRUCT:
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break;
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default:
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FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
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break;
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}
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}
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WARN("Invalid argument specified\n");
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return D3DERR_INVALIDCALL;
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}
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
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