diff --git a/dlls/d3dx9_36/sprite.c b/dlls/d3dx9_36/sprite.c index 3924bba9107..36995088125 100644 --- a/dlls/d3dx9_36/sprite.c +++ b/dlls/d3dx9_36/sprite.c @@ -225,6 +225,17 @@ D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often) D3DXSPRITE_DO_NOT_ADDREF_TEXTURE: don't call AddRef/Release on every Draw/Flush call D3DXSPRITE_DONOTSAVESTATE: don't restore the current device state on ID3DXSprite_End */ + if(This->vdecl==NULL) { + static const D3DVERTEXELEMENT9 elements[] = + { + { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, + { 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 }, + { 0, 16, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, + D3DDECL_END() + }; + IDirect3DDevice9_CreateVertexDeclaration(This->device, elements, &This->vdecl); + } + if(This->stateblock==NULL) { /* Tell our state block what it must store */ hr=IDirect3DDevice9_BeginStateBlock(This->device); @@ -434,14 +445,6 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite) { ID3DXSpriteImpl *object; D3DCAPS9 caps; - static const D3DVERTEXELEMENT9 elements[] = - { - { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, - { 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 }, - { 0, 16, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, - D3DDECL_END() - }; - TRACE("(void): relay\n"); if(device==NULL || sprite==NULL) return D3DERR_INVALIDCALL; @@ -456,7 +459,7 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite) object->device=device; IUnknown_AddRef(device); - IDirect3DDevice9_CreateVertexDeclaration(object->device, elements, &object->vdecl); + object->vdecl=NULL; object->stateblock=NULL; D3DXMatrixIdentity(&object->transform);