d3d10/effect: Use shader reflection to return input signature description.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-08-23 11:23:05 +03:00 committed by Alexandre Julliard
parent b312369224
commit ce6cb0de2f
2 changed files with 35 additions and 41 deletions

View File

@ -7033,7 +7033,10 @@ static HRESULT d3d10_get_shader_variable_signature(struct d3d10_effect_variable
if (!s->reflection)
return D3DERR_INVALIDCALL;
return s->reflection->lpVtbl->GetOutputParameterDesc(s->reflection, element_index, desc);
if (output)
return s->reflection->lpVtbl->GetOutputParameterDesc(s->reflection, element_index, desc);
else
return s->reflection->lpVtbl->GetInputParameterDesc(s->reflection, element_index, desc);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
@ -7041,8 +7044,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureE
D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface);
struct d3d10_effect_shader_variable *s;
D3D10_SIGNATURE_PARAMETER_DESC *d;
TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
iface, shader_index, element_index, desc);
@ -7053,43 +7054,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureE
return E_FAIL;
}
/* Check shader_index, this crashes on W7/DX10 */
if (shader_index >= v->effect->used_shader_count)
{
WARN("This should crash on W7/DX10!\n");
return E_FAIL;
}
s = &v->effect->used_shaders[shader_index]->u.shader;
if (!s->input_signature.signature)
{
WARN("No shader signature\n");
return D3DERR_INVALIDCALL;
}
/* Check desc for NULL, this crashes on W7/DX10 */
if (!desc)
{
WARN("This should crash on W7/DX10!\n");
return E_FAIL;
}
if (element_index >= s->input_signature.element_count)
{
WARN("Invalid element index specified\n");
return E_INVALIDARG;
}
d = &s->input_signature.elements[element_index];
desc->SemanticName = d->SemanticName;
desc->SemanticIndex = d->SemanticIndex;
desc->SystemValueType = d->SystemValueType;
desc->ComponentType = d->ComponentType;
desc->Register = d->Register;
desc->ReadWriteMask = d->ReadWriteMask;
desc->Mask = d->Mask;
return S_OK;
return d3d10_get_shader_variable_signature(v, shader_index, element_index, FALSE, desc);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc(

View File

@ -3651,7 +3651,7 @@ todo_wine
shaderdesc.SODecl);
}
/* Output signature description */
/* Signature description */
v = effect->lpVtbl->GetVariableByName(effect, "p");
ps = v->lpVtbl->AsShader(v);
@ -3663,6 +3663,14 @@ todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 0, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 4, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
v = effect->lpVtbl->GetVariableByName(effect, "v");
vs = v->lpVtbl->AsShader(v);
@ -3674,6 +3682,14 @@ todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 1, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
/* NULL shader variable */
v = effect->lpVtbl->GetVariableByName(effect, "v0");
vs = v->lpVtbl->AsShader(v);
@ -3691,6 +3707,19 @@ todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 1, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 2, 0, &sign);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 3, 0, &sign);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);