server: Remove no longer needed pipe_state enum.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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0531931278
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@ -42,15 +42,6 @@
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#include "security.h"
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#include "process.h"
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enum pipe_state
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{
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ps_idle_server,
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ps_wait_open,
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ps_connected_server,
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ps_wait_disconnect,
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ps_wait_connect
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};
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struct named_pipe;
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struct pipe_message
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@ -81,7 +72,6 @@ struct pipe_server
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{
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struct pipe_end pipe_end; /* common header for pipe_client and pipe_server */
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struct list entry; /* entry in named pipe servers list */
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enum pipe_state state; /* server state */
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unsigned int options; /* pipe options */
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struct async_queue listen_q; /* listen queue */
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};
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@ -305,7 +295,8 @@ static void pipe_server_dump( struct object *obj, int verbose )
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{
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struct pipe_server *server = (struct pipe_server *) obj;
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assert( obj->ops == &pipe_server_ops );
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fprintf( stderr, "Named pipe server pipe=%p state=%d\n", server->pipe_end.pipe, server->state );
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fprintf( stderr, "Named pipe server pipe=%p state=%d\n", server->pipe_end.pipe,
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server->pipe_end.state );
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}
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static void pipe_client_dump( struct object *obj, int verbose )
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@ -330,12 +321,6 @@ static struct fd *pipe_end_get_fd( struct object *obj )
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return (struct fd *) grab_object( pipe_end->fd );
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}
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static void set_server_state( struct pipe_server *server, enum pipe_state state )
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{
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server->state = state;
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}
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static struct pipe_message *queue_message( struct pipe_end *pipe_end, struct iosb *iosb )
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{
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struct pipe_message *message;
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@ -434,29 +419,10 @@ static void pipe_server_destroy( struct object *obj)
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static void pipe_client_destroy( struct object *obj)
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{
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struct pipe_client *client = (struct pipe_client *)obj;
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struct pipe_server *server = (struct pipe_server *)client->pipe_end.connection;
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assert( obj->ops == &pipe_client_ops );
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pipe_end_disconnect( &client->pipe_end, STATUS_PIPE_BROKEN );
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if (server)
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{
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switch(server->state)
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{
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case ps_connected_server:
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/* Don't destroy the server's fd here as we can't
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do a successful flush without it. */
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set_server_state( server, ps_wait_disconnect );
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break;
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case ps_idle_server:
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case ps_wait_open:
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case ps_wait_disconnect:
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case ps_wait_connect:
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assert( 0 );
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}
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}
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pipe_end_destroy( &client->pipe_end );
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}
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@ -1007,7 +973,6 @@ static int pipe_server_ioctl( struct fd *fd, ioctl_code_t code, struct async *as
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server->pipe_end.state = FILE_PIPE_LISTENING_STATE;
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queue_async( &server->listen_q, async );
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set_server_state( server, ps_wait_open );
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async_wake_up( &server->pipe_end.pipe->waiters, STATUS_SUCCESS );
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set_error( STATUS_PENDING );
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return 1;
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@ -1032,7 +997,6 @@ static int pipe_server_ioctl( struct fd *fd, ioctl_code_t code, struct async *as
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}
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pipe_end_disconnect( &server->pipe_end, STATUS_PIPE_DISCONNECTED );
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set_server_state( server, ps_wait_connect );
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return 1;
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default:
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@ -1091,7 +1055,6 @@ static struct pipe_server *create_pipe_server( struct named_pipe *pipe, unsigned
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allow_fd_caching( server->pipe_end.fd );
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set_fd_signaled( server->pipe_end.fd, 1 );
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init_async_queue( &server->listen_q );
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set_server_state( server, ps_idle_server );
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return server;
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}
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@ -1183,7 +1146,6 @@ static struct object *named_pipe_open_file( struct object *obj, unsigned int acc
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{
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async_wake_up( &server->listen_q, STATUS_SUCCESS );
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server->pipe_end.state = FILE_PIPE_CONNECTED_STATE;
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set_server_state( server, ps_connected_server );
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server->pipe_end.connection = &client->pipe_end;
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client->pipe_end.connection = &server->pipe_end;
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server->pipe_end.client_pid = client->pipe_end.client_pid;
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