wined3d: Get rid of getActiveContext().
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377cda97e7
commit
ce436a76e2
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@ -1986,7 +1986,3 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
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FIXME("Unexpected context usage requested\n");
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}
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}
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WineD3DContext *getActiveContext(void) {
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return last_device->activeContext;
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}
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@ -147,7 +147,7 @@ static void WINE_GLAPI wine_glGetDoublev(GLenum pname, GLdouble* params) {
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static void (WINE_GLAPI *old_fogcoord_glEnable) (GLenum cap) = NULL;
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static void WINE_GLAPI wine_glEnable(GLenum cap) {
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if(cap == GL_FOG) {
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WineD3DContext *ctx = getActiveContext();
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struct WineD3DContext *ctx = context_get_current();
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ctx->fog_enabled = 1;
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if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
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}
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@ -157,7 +157,7 @@ static void WINE_GLAPI wine_glEnable(GLenum cap) {
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static void (WINE_GLAPI *old_fogcoord_glDisable) (GLenum cap) = NULL;
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static void WINE_GLAPI wine_glDisable(GLenum cap) {
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if(cap == GL_FOG) {
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WineD3DContext *ctx = getActiveContext();
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struct WineD3DContext *ctx = context_get_current();
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ctx->fog_enabled = 0;
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if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
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}
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@ -166,8 +166,9 @@ static void WINE_GLAPI wine_glDisable(GLenum cap) {
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static void (WINE_GLAPI *old_fogcoord_glFogi) (GLenum pname, GLint param) = NULL;
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static void WINE_GLAPI wine_glFogi(GLenum pname, GLint param) {
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struct WineD3DContext *ctx = context_get_current();
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if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
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WineD3DContext *ctx = getActiveContext();
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ctx->gl_fog_source = param;
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if(param == GL_FRAGMENT_DEPTH_EXT) {
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if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
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@ -177,9 +178,9 @@ static void WINE_GLAPI wine_glFogi(GLenum pname, GLint param) {
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}
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} else {
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if(pname == GL_FOG_START) {
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getActiveContext()->fogstart = param;
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ctx->fogstart = param;
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} else if(pname == GL_FOG_END) {
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getActiveContext()->fogend = param;
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ctx->fogend = param;
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}
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old_fogcoord_glFogi(pname, param);
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}
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@ -187,8 +188,8 @@ static void WINE_GLAPI wine_glFogi(GLenum pname, GLint param) {
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static void (WINE_GLAPI *old_fogcoord_glFogiv) (GLenum pname, const GLint *param) = NULL;
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static void WINE_GLAPI wine_glFogiv(GLenum pname, const GLint *param) {
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struct WineD3DContext *ctx = context_get_current();
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if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
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WineD3DContext *ctx = getActiveContext();
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ctx->gl_fog_source = *param;
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if(*param == GL_FRAGMENT_DEPTH_EXT) {
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if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
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@ -198,9 +199,9 @@ static void WINE_GLAPI wine_glFogiv(GLenum pname, const GLint *param) {
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}
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} else {
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if(pname == GL_FOG_START) {
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getActiveContext()->fogstart = *param;
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ctx->fogstart = *param;
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} else if(pname == GL_FOG_END) {
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getActiveContext()->fogend = *param;
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ctx->fogend = *param;
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}
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old_fogcoord_glFogiv(pname, param);
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}
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@ -208,8 +209,8 @@ static void WINE_GLAPI wine_glFogiv(GLenum pname, const GLint *param) {
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static void (WINE_GLAPI *old_fogcoord_glFogf) (GLenum pname, GLfloat param) = NULL;
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static void WINE_GLAPI wine_glFogf(GLenum pname, GLfloat param) {
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struct WineD3DContext *ctx = context_get_current();
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if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
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WineD3DContext *ctx = getActiveContext();
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ctx->gl_fog_source = (GLint) param;
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if(param == GL_FRAGMENT_DEPTH_EXT) {
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if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
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@ -219,9 +220,9 @@ static void WINE_GLAPI wine_glFogf(GLenum pname, GLfloat param) {
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}
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} else {
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if(pname == GL_FOG_START) {
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getActiveContext()->fogstart = param;
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ctx->fogstart = param;
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} else if(pname == GL_FOG_END) {
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getActiveContext()->fogend = param;
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ctx->fogend = param;
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}
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old_fogcoord_glFogf(pname, param);
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}
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@ -229,8 +230,8 @@ static void WINE_GLAPI wine_glFogf(GLenum pname, GLfloat param) {
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static void (WINE_GLAPI *old_fogcoord_glFogfv) (GLenum pname, const GLfloat *param) = NULL;
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static void WINE_GLAPI wine_glFogfv(GLenum pname, const GLfloat *param) {
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struct WineD3DContext *ctx = context_get_current();
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if(pname == GL_FOG_COORDINATE_SOURCE_EXT) {
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WineD3DContext *ctx = getActiveContext();
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ctx->gl_fog_source = (GLint) *param;
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if(*param == GL_FRAGMENT_DEPTH_EXT) {
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if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
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@ -240,15 +241,14 @@ static void WINE_GLAPI wine_glFogfv(GLenum pname, const GLfloat *param) {
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}
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} else {
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if(pname == GL_FOG_COLOR) {
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WineD3DContext *ctx = getActiveContext();
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ctx->fogcolor[0] = param[0];
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ctx->fogcolor[1] = param[1];
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ctx->fogcolor[2] = param[2];
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ctx->fogcolor[3] = param[3];
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} else if(pname == GL_FOG_START) {
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getActiveContext()->fogstart = *param;
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ctx->fogstart = *param;
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} else if(pname == GL_FOG_END) {
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getActiveContext()->fogend = *param;
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ctx->fogend = *param;
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}
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old_fogcoord_glFogfv(pname, param);
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}
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@ -269,7 +269,7 @@ static void (WINE_GLAPI *old_fogcoord_glFogCoordfvEXT) (const GLfloat *f) = NULL
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static void (WINE_GLAPI *old_fogcoord_glFogCoorddvEXT) (const GLdouble *f) = NULL;
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static void WINE_GLAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
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WineD3DContext *ctx = getActiveContext();
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struct WineD3DContext *ctx = context_get_current();
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if(ctx->gl_fog_source == GL_FOG_COORDINATE_EXT && ctx->fog_enabled) {
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GLfloat c[4] = {ctx->color[0], ctx->color[1], ctx->color[2], ctx->color[3]};
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GLfloat i;
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@ -299,7 +299,7 @@ static void WINE_GLAPI wine_glVertex3fv(const GLfloat *pos) {
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}
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static void wine_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
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WineD3DContext *ctx = getActiveContext();
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struct WineD3DContext *ctx = context_get_current();
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ctx->color[0] = r;
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ctx->color[1] = g;
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ctx->color[2] = b;
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@ -327,7 +327,7 @@ static void wine_glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a) {
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* precision function
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*/
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static void wine_glFogCoordfEXT(GLfloat f) {
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WineD3DContext *ctx = getActiveContext();
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struct WineD3DContext *ctx = context_get_current();
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ctx->fog_coord_value = f;
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}
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static void wine_glFogCoorddEXT(GLdouble f) {
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@ -1263,7 +1263,6 @@ typedef enum ContextUsage {
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} ContextUsage;
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void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
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WineD3DContext *getActiveContext(void);
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WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
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void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
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void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
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