wined3d: Pass device to shader_set_function().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -928,7 +928,7 @@ static HRESULT shader_record_shader_phase(struct wined3d_shader *shader,
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if (shader->reg_maps.shader_version.type != WINED3D_SHADER_TYPE_HULL)
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{
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ERR("Unexpected shader type %#x.\n", shader->reg_maps.shader_version.type);
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ERR("Unexpected shader type %s.\n", debug_shader_type(shader->reg_maps.shader_version.type));
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return E_FAIL;
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}
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@ -3321,17 +3321,38 @@ const struct wined3d_shader_backend_ops none_shader_backend =
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shader_none_has_ffp_proj_control,
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};
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static HRESULT shader_set_function(struct wined3d_shader *shader,
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unsigned int float_const_count, enum wined3d_shader_type type, unsigned int max_version)
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static unsigned int shader_max_version_from_feature_level(enum wined3d_feature_level level)
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{
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switch (level)
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{
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case WINED3D_FEATURE_LEVEL_11_1:
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case WINED3D_FEATURE_LEVEL_11:
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return 5;
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case WINED3D_FEATURE_LEVEL_10_1:
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case WINED3D_FEATURE_LEVEL_10:
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return 4;
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case WINED3D_FEATURE_LEVEL_9_SM3:
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return 3;
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case WINED3D_FEATURE_LEVEL_9_SM2:
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case WINED3D_FEATURE_LEVEL_9_1:
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return 2;
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default:
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return 1;
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}
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}
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static HRESULT shader_set_function(struct wined3d_shader *shader, struct wined3d_device *device,
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enum wined3d_shader_type type, unsigned int float_const_count)
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{
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const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info;
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struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
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const struct wined3d_shader_version *version = ®_maps->shader_version;
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const struct wined3d_shader_frontend *fe;
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unsigned int backend_version;
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HRESULT hr;
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TRACE("shader %p, float_const_count %u, type %#x, max_version %u.\n",
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shader, float_const_count, type, max_version);
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TRACE("shader %p, device %p, type %s, float_const_count %u.\n",
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shader, device, debug_shader_type(type), float_const_count);
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fe = shader->frontend;
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if (!(shader->frontend_data = fe->shader_init(shader->function,
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@ -3349,14 +3370,14 @@ static HRESULT shader_set_function(struct wined3d_shader *shader,
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if (FAILED(hr = shader_get_registers_used(shader, float_const_count)))
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return hr;
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if (reg_maps->shader_version.type != type)
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if (version->type != type)
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{
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WARN("Wrong shader type %#x.\n", reg_maps->shader_version.type);
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WARN("Wrong shader type %s.\n", debug_shader_type(reg_maps->shader_version.type));
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return WINED3DERR_INVALIDCALL;
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}
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if (reg_maps->shader_version.major > max_version)
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if (version->major > shader_max_version_from_feature_level(device->feature_level))
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{
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WARN("Shader version %u not supported by this device.\n", reg_maps->shader_version.major);
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WARN("Shader version %u not supported by this device.\n", version->major);
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return WINED3DERR_INVALIDCALL;
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}
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switch (type)
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@ -3383,10 +3404,10 @@ static HRESULT shader_set_function(struct wined3d_shader *shader,
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FIXME("No backend version-checking for this shader type.\n");
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backend_version = 0;
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}
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if (reg_maps->shader_version.major > backend_version)
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if (version->major > backend_version)
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{
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WARN("Shader version %d.%d not supported by your GPU with the current shader backend.\n",
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reg_maps->shader_version.major, reg_maps->shader_version.minor);
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WARN("Shader version %u.%u not supported by the current shader backend.\n",
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version->major, version->minor);
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return WINED3DERR_INVALIDCALL;
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}
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@ -3638,26 +3659,6 @@ static HRESULT shader_signature_copy(struct wined3d_shader_signature *dst,
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return WINED3D_OK;
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}
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static unsigned int shader_max_version_from_feature_level(enum wined3d_feature_level level)
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{
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switch (level)
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{
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case WINED3D_FEATURE_LEVEL_11_1:
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case WINED3D_FEATURE_LEVEL_11:
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return 5;
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case WINED3D_FEATURE_LEVEL_10_1:
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case WINED3D_FEATURE_LEVEL_10:
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return 4;
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case WINED3D_FEATURE_LEVEL_9_SM3:
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return 3;
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case WINED3D_FEATURE_LEVEL_9_SM2:
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case WINED3D_FEATURE_LEVEL_9_1:
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return 2;
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default:
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return 1;
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}
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}
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static HRESULT shader_copy_signatures_from_shader_desc(struct wined3d_shader *shader,
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const struct wined3d_shader_desc *desc)
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{
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@ -3702,15 +3703,12 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device
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const struct wined3d_shader_desc *desc, DWORD float_const_count, enum wined3d_shader_type type,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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unsigned int max_version;
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size_t byte_code_size;
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HRESULT hr;
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TRACE("byte_code %p, byte_code_size %#lx, format %#x.\n",
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desc->byte_code, (long)desc->byte_code_size, desc->format);
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max_version = shader_max_version_from_feature_level(device->feature_level);
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if (!(shader->frontend = shader_select_frontend(desc->format)))
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{
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FIXME("Unable to find frontend for shader.\n");
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@ -3768,7 +3766,7 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device
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memcpy(shader->function, desc->byte_code, byte_code_size);
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shader->functionLength = byte_code_size;
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if (FAILED(hr = shader_set_function(shader, float_const_count, type, max_version)))
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if (FAILED(hr = shader_set_function(shader, device, type, float_const_count)))
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{
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WARN("Failed to set function, hr %#x.\n", hr);
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shader_cleanup(shader);
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