From ce32dccee79088fdb64c5b01a96906e033529d21 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Wed, 9 Mar 2016 23:19:22 +0100 Subject: [PATCH] d3d11: Pass the requested feature levels to dxgi. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/d3d11_main.c | 19 +++++++++++++++---- dlls/d3d11/tests/d3d11.c | 20 ++++++++++++++------ 2 files changed, 29 insertions(+), 10 deletions(-) diff --git a/dlls/d3d11/d3d11_main.c b/dlls/d3d11/d3d11_main.c index e3ef209ba14..ebd4808c8c7 100644 --- a/dlls/d3d11/d3d11_main.c +++ b/dlls/d3d11/d3d11_main.c @@ -132,7 +132,6 @@ HRESULT WINAPI D3D11CoreRegisterLayers(void) HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, ID3D11Device **device) { - static const D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_10_0; IUnknown *dxgi_device; HMODULE d3d11; HRESULT hr; @@ -140,10 +139,8 @@ HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte TRACE("factory %p, adapter %p, flags %#x, feature_levels %p, levels %u, device %p.\n", factory, adapter, flags, feature_levels, levels, device); - FIXME("Ignoring feature levels.\n"); - d3d11 = GetModuleHandleA("d3d11.dll"); - hr = DXGID3D10CreateDevice(d3d11, factory, adapter, flags, &level, 1, (void **)&dxgi_device); + hr = DXGID3D10CreateDevice(d3d11, factory, adapter, flags, feature_levels, levels, (void **)&dxgi_device); if (FAILED(hr)) { WARN("Failed to create device, returning %#x.\n", hr); @@ -165,6 +162,15 @@ HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_t const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out, D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context) { + static const D3D_FEATURE_LEVEL default_feature_levels[] = + { + D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, + D3D_FEATURE_LEVEL_9_3, + D3D_FEATURE_LEVEL_9_2, + D3D_FEATURE_LEVEL_9_1, + }; IDXGIFactory *factory; ID3D11Device *device; HRESULT hr; @@ -262,6 +268,11 @@ HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_t } } + if (!feature_levels) + { + feature_levels = default_feature_levels; + levels = sizeof(default_feature_levels) / sizeof(default_feature_levels[0]); + } hr = D3D11CoreCreateDevice(factory, adapter, flags, feature_levels, levels, &device); IDXGIAdapter_Release(adapter); IDXGIFactory_Release(factory); diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 9d6add5cef0..f0ae8408283 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1977,6 +1977,8 @@ static void test_create_shader(void) for (i = 0; i < sizeof(d3d11_feature_levels) / sizeof(*d3d11_feature_levels); ++i) { D3D_FEATURE_LEVEL feature_level = d3d11_feature_levels[i]; + BOOL todo = feature_level <= D3D_FEATURE_LEVEL_9_3; + if (!(device = create_device(&feature_level))) { skip("Failed to create device for feature level %#x.\n", feature_level); @@ -1985,16 +1987,22 @@ static void test_create_shader(void) /* level_9 shaders */ hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_0, sizeof(ps_4_0_level_9_0), NULL, &ps); - ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_0 shader, hr %#x, feature level %#x.\n", hr, feature_level); - ID3D11PixelShader_Release(ps); + todo_wine_if(todo) + ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_0 shader, hr %#x, feature level %#x.\n", hr, feature_level); + if (SUCCEEDED(hr)) + ID3D11PixelShader_Release(ps); hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_1, sizeof(ps_4_0_level_9_1), NULL, &ps); - ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_1 shader, hr %#x, feature level %#x.\n", hr, feature_level); - ID3D11PixelShader_Release(ps); + todo_wine_if(todo) + ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_1 shader, hr %#x, feature level %#x.\n", hr, feature_level); + if (SUCCEEDED(hr)) + ID3D11PixelShader_Release(ps); hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_3, sizeof(ps_4_0_level_9_3), NULL, &ps); - ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_3 shader, hr %#x, feature level %#x.\n", hr, feature_level); - ID3D11PixelShader_Release(ps); + todo_wine_if(todo) + ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_3 shader, hr %#x, feature level %#x.\n", hr, feature_level); + if (SUCCEEDED(hr)) + ID3D11PixelShader_Release(ps); /* vertex shader */ hr = ID3D11Device_CreateVertexShader(device, vs_2_0, sizeof(vs_2_0), NULL, &vs);