d3d8/tests: Use todo_wine_if() in tests.
Signed-off-by: Frédéric Delanoy <frederic.delanoy@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2712,10 +2712,8 @@ static void test_wndproc(void)
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* But sometimes focus-follows-mouse WMs also temporarily drop window focus, which makes
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* mark the device lost, then not reset, causing the test to succeed for the wrong reason. */
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hr = IDirect3DDevice8_TestCooperativeLevel(device);
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if (hr == D3DERR_DEVICENOTRESET)
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todo_wine_if (hr != D3DERR_DEVICENOTRESET)
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ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
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else
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todo_wine ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
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expect_messages = focus_loss_messages;
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/* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
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@ -2736,9 +2734,7 @@ static void test_wndproc(void)
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_TestCooperativeLevel(device);
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/* Focus-follows-mouse WMs prematurely reactivate our window. */
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if (hr == D3DERR_DEVICENOTRESET)
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todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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else
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todo_wine_if (hr == D3DERR_DEVICENOTRESET)
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
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@ -6313,9 +6309,7 @@ static void test_update_volumetexture(void)
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
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hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
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if (FAILED(hr))
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todo_wine ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
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else
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todo_wine_if (FAILED(hr))
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
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IDirect3DVolumeTexture8_Release(src);
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@ -7837,9 +7831,7 @@ static void test_swapchain_parameters(void)
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for (j = 0; j < bb_count; ++j)
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{
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hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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if (j)
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todo_wine ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
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else
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todo_wine_if (j)
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ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
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if (SUCCEEDED(hr))
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IDirect3DSurface8_Release(backbuffer);
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@ -5829,10 +5829,7 @@ static void test_fog_interpolation(void)
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color = getPixelColor(device, 0, 240);
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ok(color_match(color, 0x000000ff, 2), "Got unexpected color 0x%08x, case %u.\n", color, i);
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color = getPixelColor(device, 320, 240);
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if (tests[i].todo)
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todo_wine ok(color_match(color, tests[i].middle_color, 2),
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"Got unexpected color 0x%08x, case %u.\n", color, i);
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else
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todo_wine_if (tests[i].todo)
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ok(color_match(color, tests[i].middle_color, 2),
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"Got unexpected color 0x%08x, case %u.\n", color, i);
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color = getPixelColor(device, 639, 240);
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