d3dx9: Don't return a pointer to the implementation in ID3DXEffectImpl_QueryInterface().

This commit is contained in:
Henri Verbeet 2012-04-11 22:52:06 +02:00 committed by Alexandre Julliard
parent 86b14209a0
commit cdc2c53158
1 changed files with 3 additions and 5 deletions

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@ -2778,15 +2778,13 @@ static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
/*** IUnknown methods ***/ /*** IUnknown methods ***/
static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object) static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
{ {
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) || if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXEffect)) IsEqualGUID(riid, &IID_ID3DXEffect))
{ {
This->ID3DXEffect_iface.lpVtbl->AddRef(iface); iface->lpVtbl->AddRef(iface);
*object = This; *object = iface;
return S_OK; return S_OK;
} }