From cda7633775c19b1e088a517ff3a4b36ffb0cac79 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Tue, 21 Aug 2012 14:52:20 +0200 Subject: [PATCH] d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray. --- dlls/d3dx9_36/shader.c | 23 ++++++++++++----- dlls/d3dx9_36/tests/shader.c | 50 ++++++++++++++++++++++++++++++++++++ 2 files changed, 67 insertions(+), 6 deletions(-) diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 621eb883989..b1a8c17635f 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -1138,10 +1138,21 @@ static HRESULT set_matrix_pointer_array(ID3DXConstantTable *iface, IDirect3DDevi else if (desc.Class == D3DXPC_VECTOR) { registers_per_matrix = 1; - column_offset = 1; - row_offset = 4; - num_rows = desc.Rows; - num_columns = desc.Columns; + + if (class == D3DXPC_MATRIX_ROWS) + { + column_offset = 1; + row_offset = 4; + num_rows = desc.Rows; + num_columns = desc.Columns; + } + else + { + column_offset = 4; + row_offset = 1; + num_rows = desc.Columns; + num_columns = desc.Rows; + } } else { @@ -1366,9 +1377,9 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3D { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); - FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); + TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count); - return E_NOTIMPL; + return set_matrix_pointer_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_COLUMNS); } static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl = diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c index 5a58370524f..e049daf81ff 100644 --- a/dlls/d3dx9_36/tests/shader.c +++ b/dlls/d3dx9_36/tests/shader.c @@ -734,6 +734,27 @@ static void test_setting_basic_table(IDirect3DDevice9 *device) out[0], out[1], out[2], out[3], U(S(mvp))._11, U(S(mvp))._12, U(S(mvp))._13, U(S(mvp))._14); + memset(out, 0, sizeof(out)); + IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1); + res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "f", matrix_pointer, 1); + ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable f: got %#x\n", res); + + IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1); + ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, + "The variable f was not set correctly by ID3DXConstantTable_SetMatrixTransposePointerArray, " + "got %f, should be %f\n", + out[0], U(S(mvp))._11); + + res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "f4", matrix_pointer, 1); + ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable f4: got %#x\n", res); + + IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); + ok(out[0] == U(S(mvp))._11 && out[1] == U(S(mvp))._21 && out[2] == U(S(mvp))._31 && out[3] == U(S(mvp))._41, + "The variable f4 was not set correctly by ID3DXConstantTable_SetMatrixTransposePointerArray, " + "got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", + out[0], out[1], out[2], out[3], + U(S(mvp))._11, U(S(mvp))._21, U(S(mvp))._31, U(S(mvp))._41); + refcnt = ID3DXConstantTable_Release(ctable); ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt); } @@ -927,6 +948,35 @@ static void test_setting_matrices_table(IDirect3DDevice9 *device) S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f, S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f); + /* SetMatrixTransposePointerArray */ + res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "c2x3", matrix_pointer, 1); + ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable c2x3: got %#x\n", res); + + res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "r2x3", matrix_pointer, 1); + ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable r2x3: got %#x\n", res); + + IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3); + ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f + && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f + && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f, + "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, " + "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n", + out[0], out[1], out[2], out[3], + out[4], out[5], out[6], out[7], + out[8], out[9], out[10], out[11], + S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f, + S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f, + S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f); + + IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2); + ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f + && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f, + "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, " + "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n", + out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], + S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f, + S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f); + ID3DXConstantTable_Release(ctable); }