d3dcompiler/tests: Avoid "misleading indentation" warnings.
Signed-off-by: Fabian Maurer <dark.shadow4@web.de> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1725,7 +1725,7 @@ static void test_disassemble_shader(void)
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HRESULT hr;
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hr = D3DDisassemble(vs_2_0, 0, 0, NULL, &blob);
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todo_wine
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todo_wine
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#if D3D_COMPILER_VERSION >= 46
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ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
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#else
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@ -1733,7 +1733,7 @@ todo_wine
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#endif
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hr = D3DDisassemble(vs_2_0, sizeof(vs_2_0), 0, NULL, &blob);
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todo_wine
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D10Blob_Release(blob);
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