From cd53e81a8084a0a43b575b7c9717341653022b8a Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 23 Feb 2018 09:48:25 +0330 Subject: [PATCH] wined3d: Explicitly calculate the sub-resource layer in surface_download_data(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 657127f8929..0d09c2f77a0 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -748,7 +748,8 @@ static void surface_download_data(struct wined3d_surface *surface, const struct } else if (temporary_mem) { - void *src_data = temporary_mem + surface->texture_layer * sub_resource->size; + unsigned int layer = sub_resource_idx / texture->level_count; + void *src_data = temporary_mem + layer * sub_resource->size; if (data.buffer_object) { GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data.buffer_object));