quartz/dsoundrender: Use strmbase_renderer_cleanup().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-05-15 18:16:58 -05:00 committed by Alexandre Julliard
parent 44dbf4afbf
commit cd131ca026
1 changed files with 3 additions and 2 deletions

View File

@ -680,7 +680,7 @@ HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv)
}
else
{
BaseRendererImpl_Release(&pDSoundRender->renderer.filter.IBaseFilter_iface);
strmbase_renderer_cleanup(&pDSoundRender->renderer);
CoTaskMemFree(pDSoundRender);
}
@ -725,7 +725,7 @@ static HRESULT WINAPI DSoundRender_QueryInterface(IBaseFilter * iface, REFIID ri
static ULONG WINAPI DSoundRender_Release(IBaseFilter * iface)
{
DSoundRenderImpl *This = impl_from_IBaseFilter(iface);
ULONG refCount = BaseRendererImpl_Release(iface);
ULONG refCount = InterlockedDecrement(&This->renderer.filter.refCount);
TRACE("(%p)->() Release from %d\n", This, refCount + 1);
@ -748,6 +748,7 @@ static ULONG WINAPI DSoundRender_Release(IBaseFilter * iface)
CloseHandle(This->blocked);
TRACE("Destroying Audio Renderer\n");
strmbase_renderer_cleanup(&This->renderer);
CoTaskMemFree(This);
return 0;