d3dx9: Remove unnecessary call to D3DXMatrixTranspose.
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1112,7 +1112,6 @@ static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
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if (inclass == D3DXPC_MATRIX_ROWS && desc->RegisterSet == D3DXRS_BOOL)
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{
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D3DXMATRIX mat, *m, min;
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D3DXMatrixTranspose(&mat, &min);
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if (is_pointer)
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min = *(D3DXMATRIX *)(indata[index / 16]);
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