d3dx9: Remove unnecessary call to D3DXMatrixTranspose.

Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Connor McAdams 2021-06-03 11:57:00 -04:00 committed by Alexandre Julliard
parent cae161389b
commit cd0e0bbcf7
1 changed files with 0 additions and 1 deletions

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@ -1112,7 +1112,6 @@ static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
if (inclass == D3DXPC_MATRIX_ROWS && desc->RegisterSet == D3DXRS_BOOL)
{
D3DXMATRIX mat, *m, min;
D3DXMatrixTranspose(&mat, &min);
if (is_pointer)
min = *(D3DXMATRIX *)(indata[index / 16]);