wined3d: Implement IWineD3DSurface::Flip.

This commit is contained in:
Stefan Dösinger 2006-05-09 19:49:24 +02:00 committed by Alexandre Julliard
parent ed66801d3a
commit cd05f9c10c
1 changed files with 17 additions and 2 deletions

View File

@ -1678,8 +1678,23 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL
} }
HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) { HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) {
FIXME("This is unimplemented for now(d3d7 merge)\n"); IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
return WINED3DERR_INVALIDCALL; IWineD3DDevice *D3D = (IWineD3DDevice *) This->resource.wineD3DDevice;
TRACE("(%p)->(%p,%lx)\n", This, override, Flags);
/* Flipping is only supported on RenderTargets */
if( !(This->resource.usage & WINED3DUSAGE_RENDERTARGET) ) return DDERR_NOTFLIPPABLE;
if(override) {
/* DDraw sets this for the X11 surfaces, so don't confuse the user
* FIXME("(%p) Target override is not supported by now\n", This);
* Additionally, it isn't really possible to support triple-buffering
* properly on opengl at all
*/
}
/* Flipping a OpenGL surface -> Use WineD3DDevice::Present */
return IWineD3DDevice_Present(D3D, NULL, NULL, 0, NULL);
} }
HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx) { HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx) {