d3d9: Test psize_min vs psize_max vs psize behavior.
Add a test that checks what happens if D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN and POINTSIZE_MAX have conflicting values. D3DRS_POINTSIZE_MAX trumps D3DRS_POINTSIZE_MIN, and both MIN and MAX clamp the D3DRS_POINTSIZE value if it is outside of their range.
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234e995bdc
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cd011661e6
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@ -8324,7 +8324,7 @@ static void pointsize_test(IDirect3DDevice9 *device)
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D3DCAPS9 caps;
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D3DCAPS9 caps;
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D3DMATRIX matrix;
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D3DMATRIX matrix;
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D3DMATRIX identity;
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D3DMATRIX identity;
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float ptsize, ptsize_orig;
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float ptsize, ptsize_orig, ptsizemax_orig, ptsizemin_orig;
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DWORD color;
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DWORD color;
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const float vertices[] = {
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const float vertices[] = {
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@ -8333,7 +8333,10 @@ static void pointsize_test(IDirect3DDevice9 *device)
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192, 64, 0.1,
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192, 64, 0.1,
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256, 64, 0.1,
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256, 64, 0.1,
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320, 64, 0.1,
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320, 64, 0.1,
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384, 64, 0.1
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384, 64, 0.1,
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448, 64, 0.1,
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512, 64, 0.1,
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576, 64, 0.1,
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};
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};
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/* Transforms the coordinate system [-1.0;1.0]x[-1.0;1.0] to [0.0;0.0]x[640.0;480.0]. Z is untouched */
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/* Transforms the coordinate system [-1.0;1.0]x[-1.0;1.0] to [0.0;0.0]x[640.0;480.0]. Z is untouched */
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@ -8405,6 +8408,51 @@ static void pointsize_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[12], sizeof(float) * 3);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[12], sizeof(float) * 3);
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSIZE_MAX, (DWORD *) (&ptsizemax_orig));
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ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSIZE_MAX, (DWORD *) (&ptsizemin_orig));
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ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed, hr=%08x\n", hr);
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/* What happens if point scaling is disabled, and POINTSIZE_MAX < POINTSIZE? */
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ptsize = 16.0;
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
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ptsize = 1.0;
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE_MAX, *((DWORD *) (&ptsize)));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[18], sizeof(float) * 3);
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
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/* What happens if POINTSIZE_MAX < POINTSIZE_MIN?
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* ptsize = 4.0, ptsize_max = 1.0, ptsize_min = 16.0
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*/
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ptsize = 4.0;
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
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ptsize = 16.0;
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE_MIN, *((DWORD *) (&ptsize)));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[21], sizeof(float) * 3);
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE_MAX, *((DWORD *) (&ptsizemax_orig)));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
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/* pointsize < pointsize_min < pointsize_max?
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* pointsize = 1.0, pointsize_min = 16.0, pointsize_max = default(usually 64.0)
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*/
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ptsize = 1.0;
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
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ptsize = 16.0;
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE_MIN, *((DWORD *) (&ptsize)));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[24], sizeof(float) * 3);
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE_MIN, *((DWORD *) (&ptsizemin_orig)));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed hr=%08x\n", hr);
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}
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}
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@ -8483,6 +8531,26 @@ static void pointsize_test(IDirect3DDevice9 *device)
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color = getPixelColor(device, 320+1, 64+1);
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color = getPixelColor(device, 320+1, 64+1);
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ok(color == 0x000000ff, "pSize: Pixel (320+1),(64+1) has color 0x%08x, expected 0x000000ff\n", color);
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ok(color == 0x000000ff, "pSize: Pixel (320+1),(64+1) has color 0x%08x, expected 0x000000ff\n", color);
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/* ptsize = 16, ptsize_max = 1 --> point has size 1 */
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color = getPixelColor(device, 448-4, 64-4);
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ok(color == 0x000000ff, "pSize: Pixel (448-4),(64-4) has color 0x%08x, expected 0x00ffffff\n", color);
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color = getPixelColor(device, 448+4, 64+4);
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ok(color == 0x000000ff, "pSize: Pixel (448+4),(64+4) has color 0x%08x, expected 0x00ffffff\n", color);
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/* ptsize = 4, ptsize_max = 1, ptsize_min = 16 --> point has size 1 */
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color = getPixelColor(device, 512-4, 64-4);
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ok(color == 0x000000ff, "pSize: Pixel (448-4),(64-4) has color 0x%08x, expected 0x00ffffff\n", color);
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color = getPixelColor(device, 512+4, 64+4);
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ok(color == 0x000000ff, "pSize: Pixel (448+4),(64+4) has color 0x%08x, expected 0x00ffffff\n", color);
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/* ptsize = 1, ptsize_max = default(64), ptsize_min = 16 --> point has size 16
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* Don't be overly picky - just show that the point is bigger than 1 pixel
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*/
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color = getPixelColor(device, 576-4, 64-4);
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ok(color == 0x00ffffff, "pSize: Pixel (448-4),(64-4) has color 0x%08x, expected 0x00ffffff\n", color);
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color = getPixelColor(device, 576+4, 64+4);
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ok(color == 0x00ffffff, "pSize: Pixel (448+4),(64+4) has color 0x%08x, expected 0x00ffffff\n", color);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize_orig)));
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize_orig)));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed hr=%08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed hr=%08x\n", hr);
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hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &identity);
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hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &identity);
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@ -1410,16 +1410,30 @@ static void state_psizemin_w(DWORD state, IWineD3DStateBlockImpl *stateblock, Wi
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if(tmpvalue.f != 1.0) {
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if(tmpvalue.f != 1.0) {
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FIXME("WINED3DRS_POINTSIZE_MIN not supported on this opengl, value is %f\n", tmpvalue.f);
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FIXME("WINED3DRS_POINTSIZE_MIN not supported on this opengl, value is %f\n", tmpvalue.f);
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}
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}
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tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
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if(tmpvalue.f != 64.0) {
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FIXME("WINED3DRS_POINTSIZE_MAX not supported on this opengl, value is %f\n", tmpvalue.f);
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}
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}
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}
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static void state_psizemin_ext(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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static void state_psizemin_ext(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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union {
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union {
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DWORD d;
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DWORD d;
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float f;
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float f;
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} tmpvalue;
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} min, max;
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tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MIN];
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min.d = stateblock->renderState[WINED3DRS_POINTSIZE_MIN];
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GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MIN_EXT, tmpvalue.f);
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max.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
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/* Max point size trumps min point size */
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if(min.f > max.f) {
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min.f = max.f;
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}
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GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MIN_EXT, min.f);
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checkGLcall("glPointParameterfEXT(...)");
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GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MAX_EXT, max.f);
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checkGLcall("glPointParameterfEXT(...)");
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checkGLcall("glPointParameterfEXT(...)");
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}
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}
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@ -1427,47 +1441,22 @@ static void state_psizemin_arb(DWORD state, IWineD3DStateBlockImpl *stateblock,
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union {
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union {
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DWORD d;
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DWORD d;
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float f;
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float f;
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} tmpvalue;
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} min, max;
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tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MIN];
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min.d = stateblock->renderState[WINED3DRS_POINTSIZE_MIN];
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GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MIN_ARB, tmpvalue.f);
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max.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
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/* Max point size trumps min point size */
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if(min.f > max.f) {
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min.f = max.f;
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}
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GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MIN_ARB, min.f);
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checkGLcall("glPointParameterfARB(...)");
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checkGLcall("glPointParameterfARB(...)");
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}
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GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MAX_ARB, max.f);
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static void state_psizemax_arb(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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union {
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DWORD d;
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float f;
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} tmpvalue;
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tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
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GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MAX_ARB, tmpvalue.f);
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checkGLcall("glPointParameterfARB(...)");
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checkGLcall("glPointParameterfARB(...)");
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}
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}
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static void state_psizemax_ext(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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union {
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DWORD d;
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float f;
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} tmpvalue;
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tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
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GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MAX_EXT, tmpvalue.f);
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checkGLcall("glPointParameterfEXT(...)");
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}
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static void state_psizemax_w(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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union {
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DWORD d;
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float f;
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} tmpvalue;
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tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
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if(tmpvalue.f != 64.0) {
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FIXME("WINED3DRS_POINTSIZE_MAX not supported on this opengl, value is %f\n", tmpvalue.f);
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}
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}
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static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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/* TODO: Group this with the viewport */
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/* TODO: Group this with the viewport */
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/*
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/*
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@ -5320,9 +5309,9 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
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{ STATE_RENDER(WINED3DRS_POINTSCALE_A), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSCALE_A), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSCALE_B), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSCALE_B), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSCALE_C), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSCALE_C), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax_arb }, ARB_POINT_PARAMETERS },
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_arb }, ARB_POINT_PARAMETERS },
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax_ext }, EXT_POINT_PARAMETERS },
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_ext }, EXT_POINT_PARAMETERS },
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax_w }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_w }, 0 },
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/* pixel shaders need a different fog input */
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/* pixel shaders need a different fog input */
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{ STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pshader_fog }, 0 },
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{ STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pshader_fog }, 0 },
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/* Samplers for NP2 texture matrix adjustions. They are not needed if GL_ARB_texture_non_power_of_two is supported,
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/* Samplers for NP2 texture matrix adjustions. They are not needed if GL_ARB_texture_non_power_of_two is supported,
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