d3d11: Implement d3d11_immediate_context_CopySubresourceRegion().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com> Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -820,10 +820,31 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D
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ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
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ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
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{
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FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
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"src_resource %p, src_subresource_idx %u, src_box %p stub!\n",
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
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struct wined3d_box wined3d_src_box;
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TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
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"src_resource %p, src_subresource_idx %u, src_box %p.\n",
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iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
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src_resource, src_subresource_idx, src_box);
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if (src_box)
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{
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wined3d_src_box.left = src_box->left;
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wined3d_src_box.top = src_box->top;
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wined3d_src_box.front = src_box->front;
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wined3d_src_box.right = src_box->right;
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wined3d_src_box.bottom = src_box->bottom;
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wined3d_src_box.back = src_box->back;
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}
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wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
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wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
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wined3d_mutex_lock();
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wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
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dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceContext *iface,
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