d3drm: Fix leakage of This->pCoords2d when releasing object.
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@ -340,6 +340,7 @@ static ULONG WINAPI IDirect3DRMMeshBuilder2Impl_Release(IDirect3DRMMeshBuilder2*
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HeapFree(GetProcessHeap(), 0, This->pVertices);
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HeapFree(GetProcessHeap(), 0, This->pNormals);
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HeapFree(GetProcessHeap(), 0, This->pFaceData);
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HeapFree(GetProcessHeap(), 0, This->pCoords2d);
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HeapFree(GetProcessHeap(), 0, This);
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}
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