d3d11: Set immediate_context to NULL in d3d11_device_GetImmediateContext().
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@ -425,6 +425,8 @@ static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *ifa
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ID3D11DeviceContext **immediate_context)
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{
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FIXME("iface %p, immediate_context %p stub!\n", iface, immediate_context);
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*immediate_context = NULL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
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