wined3d: Synchronise resource destruction with the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1342,6 +1342,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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ERR("Out of memory.\n");
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buffer_unload(&buffer->resource);
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resource_cleanup(&buffer->resource);
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wined3d_resource_wait_idle(&buffer->resource);
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return E_OUTOFMEMORY;
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}
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buffer->maps_size = 1;
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@ -1351,6 +1352,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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ERR("Failed to upload data, hr %#x.\n", hr);
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buffer_unload(&buffer->resource);
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resource_cleanup(&buffer->resource);
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wined3d_resource_wait_idle(&buffer->resource);
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HeapFree(GetProcessHeap(), 0, buffer->maps);
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return hr;
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}
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@ -239,6 +239,7 @@ static void wined3d_resource_destroy_object(void *object)
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wined3d_resource_free_sysmem(resource);
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context_resource_released(resource->device, resource, resource->type);
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wined3d_resource_release(resource);
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}
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void resource_cleanup(struct wined3d_resource *resource)
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@ -254,6 +255,7 @@ void resource_cleanup(struct wined3d_resource *resource)
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}
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device_resource_released(resource->device, resource);
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wined3d_resource_acquire(resource);
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wined3d_cs_emit_destroy_object(resource->device->cs, wined3d_resource_destroy_object, resource);
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}
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@ -816,6 +816,7 @@ static void wined3d_texture_cleanup_sync(struct wined3d_texture *texture)
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{
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wined3d_texture_sub_resources_destroyed(texture);
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resource_cleanup(&texture->resource);
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wined3d_resource_wait_idle(&texture->resource);
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wined3d_texture_cleanup(texture);
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}
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@ -2498,6 +2498,7 @@ struct wined3d_resource
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DWORD priority;
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void *heap_memory;
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struct list resource_list_entry;
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LONG access_count;
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void *parent;
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const struct wined3d_parent_ops *parent_ops;
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@ -2514,6 +2515,21 @@ static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
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return resource->resource_ops->resource_decref(resource);
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}
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static inline void wined3d_resource_acquire(struct wined3d_resource *resource)
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{
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InterlockedIncrement(&resource->access_count);
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}
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static inline void wined3d_resource_release(struct wined3d_resource *resource)
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{
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InterlockedDecrement(&resource->access_count);
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}
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static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
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{
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while (InterlockedCompareExchange(&resource->access_count, 0, 0));
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}
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void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
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enum wined3d_resource_type type, const struct wined3d_format *format,
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