wgl: Add WGL_SWAP_METHOD_ARB support.
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c4e6018320
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@ -730,6 +730,12 @@ static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuf
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TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
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break;
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case WGL_SWAP_METHOD_ARB:
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pop = iWGLAttr[++cur];
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/* For now we ignore this and just return SWAP_EXCHANGE */
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TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
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break;
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case WGL_PBUFFER_LARGEST_ARB:
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pop = iWGLAttr[++cur];
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PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
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@ -2901,6 +2907,14 @@ static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelF
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piValues[i] = GL_FALSE;
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continue;
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case WGL_SWAP_METHOD_ARB:
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/* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
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* Later on we can also use GLX_OML_swap_method on drivers which support this. At this
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* point only ATI offers this.
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*/
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piValues[i] = WGL_SWAP_EXCHANGE_ARB;
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break;
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case WGL_PBUFFER_LARGEST_ARB:
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curGLXAttr = GLX_LARGEST_PBUFFER;
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break;
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@ -79,6 +79,10 @@
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_SWAP_EXCHANGE_ARB 0x2028
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#define WGL_SWAP_COPY_ARB 0x2029
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#define WGL_SWAP_UNDEFINED_ARB 0x202A
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#define WGL_PBUFFER_WIDTH_ARB 0x2034
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#define WGL_PBUFFER_HEIGHT_ARB 0x2035
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#define WGL_PBUFFER_LOST_ARB 0x2036
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